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Wasteland 3 - Review Thread

Game Information

Game Title: Wasteland 3
Platforms:
Trailers:
Developer: inXile Entertainment
Publisher: Deep Silver
Review Aggregator:
OpenCritic - 84 average - 97% recommended - 39 reviews

Critic Reviews

33bits - Juanma F. Padilla - Spanish - 95 / 100
After the excellent Wasteland 2, we were excited to get our hands on the new installment, and we can say without fear that it has met expectations. Wasteland 3 is a sign of the love that InXile has for his work and Brian Fargo for the genre that has created a name for him. If you are a lover of the saga or the genre, do not hesitate to enjoy it.
ACG - Jeremy Penter - Buy

Video Review - Quote not available

Attack of the Fanboy - Diego Perez - 4.5 / 5 stars
Wasteland 3 is one of the best RPGs I've played in years, and it's one you absolutely should not skip.
CGMagazine - Lane Martin - 9 / 10
Wasteland 3 is a lovely return to the post nuclear apocalypse with fun gameplay and interesting choices at its forefront, though at times it can be a bit clumsy in its implementation.
COGconnected - Tony Bae - 90 / 100
Wasteland 3 doesn’t pull any punches with its subject matter in sexuality, violence, and language. But if you are fine with that, I would highly recommend you give Wasteland 3 a shot, especially if you were (or still are) a Fallout fan.
Cerealkillerz - Julian Bieder - German - 8.8 / 10
On Paper Wasteland 3 sounds like the perfect RPG-Dream but the execution leaves much to be desired. Bugs, Glitches and graphics that doesn't really represent a game that releases and the end of this console generation are a bit of a letdown. Everything else from the great story, entertaining NPCs, solid battle system, clever leveldesign over to the love for details is amazing, besides some flaws that should soon be fixed, as inXile and Brian Fargo promise. Everyone that wasn't happy with the latest Fallout Games will surely love Wasteland 3.
Chicas Gamers - Adrián de Francisco - Spanish - Unscored
Wasteland 3 is a old-school role-playing game, with a compelling story, a combat system that promises but is not groundbreaking and some funny moments and black mood, which always remind us that we are in a post apocalyptic world, but with a smile. Don't forget the powerful character editor, rhythm voices, and the beautiful scenery that puts you in that atmosphere of cold and snowy Colorado.
Cram-Gaming - Robert Cram - 8.5 / 10
Wasteland 3 can be a bit of slog if you're gunning for marathon gaming sessions with it at the helm. Combat, whilst exciting initially can fall into the traps of repetition. A little more variety could have negated some of the repeated player actions. That said, the story is compelling and the characters an interesting assortment of misfit survivors, although perhaps fitting post-apocalyptic stereotypes. It's a fun, easy to play game overall though that should well-please fans of the series and keep players entertained for quite some time with its high replay-value. However, aside from some bugs here and there, the impressive amount of voice-work on offer, the character building is the best part of the experience where you can really nurture your ranger squad in this snowy post-apocalyptic world.
Digital Trends - Tom Caswell - 4 / 5 stars
Wasteland 3 is a rewarding game that offers unprecedented choice and is a great jumping on point for new players.
DualShockers - Kris Cornelisse - 9 / 10
Improving on its predecessor in almost every way, Wasteland 3 is one of the best and most reactive RPGs I've played in a long time.
EGM - Mollie L Patterson - Unscored
At least in my time with it, Wasteland 3 has been a fascinating experience. I’ve come to appreciate its depth of gameplay, character, building, and exploration, even if some of its pieces and parts still feel very foreign to me.
Entertainium - Eduardo Rebouças - Unscored
I will be even happier with Wasteland 3 once it’s patched and most of the bugs that bit me end up getting squashed. Even in its current state I’m having a grand ol’ time bringing some justice to the cold depths where no Ranger has dared to before. But for as much of a blast as I’m having out northeast in the cold, I hope I can make it back to sunny Arizona in time to save my fellow lawmen!
Eurogamer - Wesley Yin-Poole - Recommended
inXile's old-school RPG is the Fallout game we've been craving.
Fextralife - Castielle - 8.3 / 10
Wasteland 3 is a throwback to the old School RPGs of yesteryear, while providing a new combat experience and a bigger world. Players that liked previous Fallout Games, or games like Wasteland 2 or Baldur's Gate will feel right at home with this title, and will have the opportunity to try X-Com like combat. For the amount of content provided, 60 USD is a very good price, and fans of the genre should get more than their money's worth.
GAMES.CH - Nedžad Hurabašić - German - 83 / 100
Wasteland 3 is absolutely worth the money - the RPG brings dozens of hours of fun gameplay to the table. A must-buy for roleplayers.
Game Revolution - Jason Faulkner - 4 / 5 stars
Wasteland 3 is a marvel of a game, especially from a small studio like inExile. It’s not without its flaws, but the excellent writing and enthralling world overshadow those.
GameSkinny - Daniel Hollis - 9 / 10 stars
Wasteland 3 invokes feelings of classic RPGs such as Fallout and manages to nail the feel and tone perfectly in a modernized setting.
GameWatcher - Marcello Perricone - 8.5 / 10
A fantastic RPG that superbly mixes player choice and great combat to something bigger than the sum of its parts.
GamesRadar+ - Andrew King - 4 / 5 stars
Wasteland 3 doesn't bring much new to the table, both as a CRPG and as a piece of post-apocalyptic fiction. But, it's a terrifically executed role-playing game that rewards player investment from beginning to end.
GamingBolt - Ravi Sinha - 9 / 10
Wasteland 3 is a heady crescendo of post-apocalyptic story-telling. Its combat is compelling and fun while its characters and overall plot are engrossing, even when it goes to some dark places. A must-play for tactical RPG fans.
Gert Lush Gaming - Jim Smale - 9 / 10
Wasteland 3 is the defacto strategy experience and one that every gamer owes themself the pleasure of playing.
God is a Geek - Mick Fraser - 9.5 / 10
Wasteland 3 is a huge undertaking, marrying deep, choice-driven role play with fast-paced tactical combat and vast areas to explore.
IGN Spain - Álex Pareja - Spanish - 8 / 10
Wasteland 3 knows how to open to new players keeping the old school essence. It's not a revolution on the genre or in the post apocaliptic proposal, but it won't matter to the franchise lovers.
Niche Gamer - Cwb - 3.5 / 10
We’ll update this review if the game is fixed, and the issues outlined are fixed or at least addressed; and then I’ll pick it back up. As it stands now, I’ll be playing something else that isn’t as apt to crash. Buyer beware.
PC Gamer - Jody Macgregor - 84 / 100
A wilfully strange setting explored through a predictable but enjoyable old school RPG thats been streamlined just enough.
PC Invasion - Jason Rodriguez - 8.5 / 10
There are a few misgivings related to Wasteland 3's technical aspects, mechanics, and overall challenge. However, its cast of characters (both old and new), the switch to a traditional turn-based combat system, and branching paths filled with decisions and dire consequences make for a superb journey with the Desert Rangers.
PCGamesN - Gina Lees - 9 / 10
Lurid characters, a deep RPG system, and captivating combat set in an unhinged apocalypse - inXile Entertainment's latest shouldn't be missed.
Player2.net.au - Matt Hewson - A or higher
With a focus on freedom of choice that is second-to-none, Wasteland 3 has set the benchmark for CRPG narratives, all the while being supported by wonderfully engaging gameplay and roleplaying mechanics.
PowerUp! - Leo Stevenson - 9.7 / 10
If you’re an RPG fan, a Fallout fan or even just a videogame fan, do yourself a favour and play one of this year’s very best games; Wasteland 3.
Saving Content - Scott Ellison II - 5 / 5 stars
It took me a while to realize how much these interactions, whether it be the interpersonal conversation or combat encounters themselves, stuck with me. Wasteland 3 has rules, but they only exist for you to bend them. With limitless character creation combinations, branching dialogue choices that affect what quests you do or don’t experience, and multiple endings, Wasteland 3 is an expanse of content and opportunity. The change in locale does wonders, no longer relying on a tired post-apocalyptic biome. Wasteland 3 has a wonderful backdrop in Colorado’s frozen wastes, making it the perfect place to spend a nuclear winter.
Screen Rant - Christopher Teuton - 4 / 5 stars
Wasteland 3 takes players to a new location and presents them with equally unfamiliar challenges, yet still perfectly demonstrates all of the reasons why this series has had die-hard fans for over three decades, and is absolutely worth playing for anyone looking for their next post-apocalyptic fix.
Shacknews - Josh Hawkins - 9 / 10
If you’re a big fan of the original Wasteland games, or just an RPG fan in general, then I highly recommend picking up Wasteland 3 and giving it a try.
Spaziogames - Paolo Sirio - Italian - 8.3 / 10
Wasteland 3 doesn't change its predecessor's successful formula but, outside of certain design limitations, it perfects and modernizes it. It's easily the best game in the franchise, in terms of pure technique, and one that clearly gives you an idea of what inXile is able to achieve.
The Games Machine - Danilo Dellafrana - Italian - 8.7 / 10
Wasteland 3 is a good role-playing game, technically passable but enriched by a dense network of intriguing subplots that will push the most dedicated to play it several times. Watch out for the ever-present release bugs, though – best to wait a couple patches if you want to avoid unnecessary hurdles.
TrustedReviews - Alastair Stevenson - 4 / 5 stars
Wasteland 3 is a solid tactical RPG that will keep fans of the genre entertained for hours upon hours. But it doesn't do enough to bring the genre forward to a mainstream audience.
WayTooManyGames - Thomas Medina - 9 / 10
All in all, this is the game I wanted so badly for Wasteland 2 to be. It doesn’t just repeat what came before, but expands upon it all. Not just mechanically, but story wise as well.
Wccftech - Francesco De Meo - 9 / 10
Wasteland 3 features everything only the best role-playing games do: an engaging story powered by excellent writing, compelling characters, tons of customization options, and a deep tactical combat system that feels fresh even after dozens of hours. But, most of all, it features a living world that reacts to what the player does, and changes depending on how the player decides to deal with the troubles ahead, providing a role-playing experience of the highest degree, one that very few games can boast of.
Windows Central - Jez Corden - 5 / 5 stars
Wasteland 3 is a testament to the power of the branching narrative, taking it far beyond binary choices and into a grand canopy of cause and effect. It gives the wintry climbs of Colorado a lifelike quality that must have been painstaking to build. The most impressive RPG in years, Wasteland 3 is a masterpiece.
XboxEra - Jesse Norris - 9.7 / 10
Wasteland 3 shines with clear dedication to crafting the best game its genre has ever seen. Excellent visuals are matched by top notch voice work and some of the best and most natural writing I have seen in a video game not made by Naughty Dog. The combat is a brutal dance where one wrong move can spell disaster, but victory is an exhilarating rush that never becomes old. Wasteland 3 cements inXile as one of the best in the business in the RPG genre and affirms that Xbox has something truly special on their hands.
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The Challenges of Designing a Modern Skill, Part 3

Okay, Wendy’s or Walgreens or whoever, I don’t care who you are, you’re listening to the rest.

Introduction to Part 3

Welcome back one last time to “The Challenges of Designing a Modern Skill,” a series where we discuss all aspects of skill design and development. In Part 1, we talked about OSRS’s history with skills, and started the lengthy conversation on Skill Design Philosophy, including the concepts of Core, Expansion, and Integration. This latter topic consumed the entirety of Part 2 as well, which covered Rewards and Motivations, Progression, Buyables, as well as Unconstructive Arguments.
Which brings us to today, the final part of our discussion. In this Part 3, we’ll finish up Section 3 – Skill Design Philosophy, then move on to chat about the design and blog process. One last time, this discussion was intended to be a single post, but its length outgrew the post character limit twice. Therefore, it may be important to look at the previous two parts for clarity and context with certain terms. The final product, in its purest, aesthetic, and unbroken form, can be found here.

3-C – Skill Design Philosophy, Continued

3-12 - Balancing

What follows from the discussion about XP and costs, of course, is balancing: the bane of every developer. A company like Riot knows better than anyone that having too many factors to account for makes good balance impossible. Balancing new ideas appropriately is extremely challenging and requires a great respect for current content as discussed in Section 3-5 – Integration. Thankfully, in OSRS we only have three major balancing factors: Profit, XP Rate, and Intensity, and two minor factors: Risk and Leniency. These metrics must amount to some sense of balance (besides Leniency, which as we’ll see is the definition of anti-balance) in order for a piece of content to feel like it’s not breaking the system or rendering all your previous efforts meaningless. It’s also worthy to note that there is usually a skill-specific limit to the numerical values of these metrics. For example, Runecrafting will never receive a training method that grants 200k xp/hr, while for Construction that’s easily on the lower end of the scale.
A basic model works better than words to describe these factors, and therefore, being the phenomenal artist that I am, I have constructed one, which I’ve dubbed “The Guthix Scale.” But I’ll be cruel and use words anyway.
  • Profit: how much you gain from a task, or how much you lose. Gain or loss can include resources, cosmetics, specialized currencies, good old gold pieces, or anything on that line.
  • XP Rate: how fast you gain XP.
  • Intensity: how much effort (click intensity), attention (reaction intensity), and thought (planning intensity) you need to put into the activity to perform it well.
  • Risk: how likely is the loss of your revenue and/or resource investment into the activity. Note that one must be careful with risk, as players are very good at abusing systems intended to encourage higher risk levels to minimize how much they’re actually risking.
  • Leniency: a measure for how imbalanced a piece of content can be before the public and/or Jagex nerfs it. Leniency serves as a simple modulator to help comprehend when the model breaks or bends in unnatural ways, and is usually determined by how enjoyable and abusable an activity is, such that players don’t want to cause an outrage over it. For example, Slayer has a high level of Leniency; people don’t mind that some Slayer tasks grant amazing XP Rates, great Profits, have middling Intensity, and low Risk. On the other hand, Runecrafting has low levels of Leniency; despite low Risk, many Runecrafting activities demand high Intensity for poor XP Rates and middling Profits.
In the end, don’t worry about applying specific numbers during the conceptual phase of your skill design. However, when describing an activity to your reader, it’s always useful if you give approximations, such as “high intensity” or “low risk,” so that they get an idea of the activity’s design goals as well as to guide the actual development of that activity. Don’t comment on the activity’s Leniency though, as that would be pretty pretentious and isn’t for you to determine anyway.

3-13 - Skill Bloat

What do the arts of weaving, tanning, sowing, spinning, pottery, glassmaking, jewellery, engraving, carving, chiselling, carpentry, and even painting have in common? In real life, there’s only so much crossover between these arts, but in Runescape they’re all simply Crafting.
The distinction between what deserves to be its own skill or instead tagged along to a current skill is often arbitrary; this is the great challenge of skill bloat. The fundamental question for many skill concepts is: does this skill have enough depth to stand on its own? The developers of 2006 felt that there was sufficient depth in Construction to make it something separate from Crafting, even if the latter could have covered the former. While there’s often no clean cut between these skills (why does making birdhouses use Crafting instead of Construction?), it is easy to see that Construction has found its own solid niche that would’ve been much too big to act as yet another Expansion of Crafting.
On the other hand, a skill with extremely limited scope and value perhaps should be thrown under the umbrella of a larger skill. Take Firemaking: it’s often asked why it deserves to be its own skill given how limited its uses are. This is one of those ideas that probably should have just been thrown under Crafting or even Woodcutting. But again, the developers who made early Runescape did not battle with the same ideas as the modern player; they simply felt like Firemaking was a good idea for a skill. Similarly, the number of topics that the Magic skill covers is so often broken down in other games, like Morrowind’s separation between Illusion, Conjuration, Alteration, Destruction, Mysticism, Restoration, Enchant, Alchemy (closer to Herblore), and Unarmored (closer to Strength and Defense). Why does Runescape not break Magic into more skills? The answer is simple: Magic was created with a much more limited scope in Runescape, and there has not been enough content in any specific magical category to justify another skill being born. But perhaps your skill concept seeks to address this; maybe your Enchantment skill takes the enchanting aspects of Magic away, expands the idea to include current imbues and newer content, and fully fleshes the idea out such that the Magic skill alone cannot contain it. Somewhat ironically, Magic used to be separated into Good and Evil Magic skills in Runescape Classic, but that is another topic.
So instead of arguments about what could be thrown under another skill’s umbrella, perhaps we should be asking: is there enough substance to this skill concept for it to stand on its own, outside of its current skill categorization? Of course, this leads to a whole other debate about how much content is enough for a skill idea to deserve individuality, but that would get too deep into specifics and is outside the scope of this discussion.

3-14 - Skill Endgame

Runescape has always been a sandbox MMO, but the original Runescape experience was built more or less with a specific endgame in mind: killing players and monsters. Take the Runescape Classic of 2001: you had all your regular combat skills, but even every other skill had an endgame whose goal was helping combat out. Fishing, Firemaking, and Cooking would provide necessary healing. Smithing and Crafting, along with their associated Gathering skill partners, served to gear you up. Combat was the simple endgame and most mechanics existed to serve that end.
However, since those first days, the changing endgame goals of players have promoted a vast expansion of the endgame goals of new content. For example, hitting a 99 in any non-combat skill is an endgame goal in itself for many players, completely separate from that skill’s combat relationship (if any). These goals have increased to aspects like cosmetic collections, pets, maxed stats, all quests completed, all diaries completed, all music tracks unlocked, a wealthy bank, the collection log, boss killcounts, and more. Whereas skills used to have a distinct part of a system that ultimately served combat, we now have a vast variety of endgame goals that a skill can be directed towards. You can even see a growth in this perspective as new skills were released up to 2007: Thieving mainly nets you valuable (or once valuable) items which have extremely flexible uses, and Construction has a strong emphasis on cosmetics for your POH.
So when designing your new skill, contemplate what the endgame of your skill looks like. For example, if you are proposing a Gathering skill, what is the Production skill tie-in, and what is the endgame goal of that Production skill? Maybe your new skill Spelunking has an endgame in gathering rare collectibles that can be shown off in your POH. Maybe your new skill Necromancy functions like a Support skill, giving you followers that help speed along resource gathering, and letting you move faster to the endgame goal of the respective Production skill. Whatever it is, a proper, clear, and unified view of an endgame goal helps a skill feel like it serves a distinct and valuable purpose. Note that this could mean that you require multiple skills to be released simultaneously for each to feed into each other and form an appropriate endgame. In that case, go for it – don’t make it a repeat of RS3’s Divination, a Gathering skill left hanging without the appropriate Production skill partner of Invention for over 2 years.
A good example of a skill with a direct endgame is… most of them. Combat is a well-accepted endgame, and traditionally, most skills are intended to lend a hand in combat whether by supplies or gear. A skill with a poor endgame would be Hunter: Hunter is so scattered in its ultimate endgame goals, trying to touch on small aspects of everything like combat gear, weight reduction, production, niche skilling tools, and food. There’s a very poor sense of identity to Hunter’s endgame, and it doesn’t help that very few of these rewards are actually viable or interesting in the current day. Similarly, while Slayer has a strong endgame goal it is terrible in its methodology, overshadowing other Production skills in their explicit purpose. A better design for Slayer’s endgame would have been to treat it as a secondary Gathering skill, to work almost like a catalyst for other Gathering-Production skill relationships. In this mindset, Slayer is where you gather valuable monster drops, combine it with traditional Gathering resources like ores from Mining, then use a Production skill like Smithing to meld them into the powerful gear that is present today. This would have kept other Gathering and Production skills at the forefront of their specialities, in contrast to today’s situation where Slayer will give fully assembled gear that’s better than anything you could receive from the appropriate skills (barring a few items that need a Production skill to piece together).

3-15 - Alternate Goals

From a game design perspective, skills are so far reaching that it can be tempting to use them to shift major game mechanics to a more favourable position. Construction is an example of this idea in action: Construction was very intentionally designed to be a massive gold sink to help a hyperinflating economy. Everything about it takes gold out of the game, whether through using a sawmill, buying expensive supplies from stores, adding rooms, or a shameless piece of furniture costing 100m that is skinned as, well, 100m on a shameless piece of furniture.
If you’re clever about it, skills are a legitimately good opportunity for such change. Sure, the gold sink is definitely a controversial feature of Construction, but for the most part it’s organic and makes sense; fancy houses and fancy cosmetics are justifiably expensive. It is notable that the controversy over Construction’s gold sink mechanism is probably levied more against the cost of training, rather than the cost of all its wonderful aesthetics. Perhaps that should have been better accounted for in its design phase, but now it is quite set in stone.
To emphasize that previous point: making large scale changes to the game through a new skill can work, but it must feel organic and secondary to the skill’s main purpose. Some people really disliked Warding because they felt it tried too hard to fix real, underlying game issues with mechanics that didn’t thematically fit or were overshadowing the skill’s Core. While this may or may not be true, if your new skill can improve the game’s integrity without sacrificing its own identity, you could avoid this argument entirely. If your skill Regency has a Core of managing global politics, but also happens to serve as a resource sink to help your failing citizens, then you’ve created a strong Core design while simultaneously improving the profitability of Gathering skills.

3-16 - The Combat No-Touch Rule

So, let’s take a moment to examine the great benefits and rationale of RS2’s Evolution of Combat:
This space has been reserved for unintelligible squabbling.
With that over, it’s obvious that the OSRS playerbase is not a big fan of making major changes to the combat system. If there’s anything that defines the OSRS experience, it has to be the janky and abusable combat system that we love. So, in the past 7 years of OSRS, how many times have you heard someone pitch a new combat skill? Practically no one ever has; a new combat skill, no matter how miniscule, would feel obtrusive to most players, and likely would not even receive 25% of votes in a poll. This goes right back to Section 3-5 – Integration, and the importance of preserving the fundamentals of OSRS’s design.
I know that my intention with this discussion was to be as definitive about skill design as possible, and in that spirit I should be delving into the design philosophy specifically behind combat skills, but I simply don’t see the benefit of me trying, and the conversation really doesn’t interest me that much. It goes without saying that as expansive as this discussion is, it does not cover every facet of skill design, which is a limitation both of my capabilities and desire to do so.

3-17 - Aesthetics

I don’t do aesthetics well. I like them, I want them, but I do not understand them; there are others much better equipped to discuss this topic than I. Nonetheless, here we go.
Since the dawn of OSRS, debates over art style and aesthetics have raged across Gielinor. After all, the OSRS Team is filled with modern day artists while OSRS is an ancient game. What were they supposed to do? Keep making dated graphics? Make content with a modernized and easily digestible style? Something in-between?
While many players shouted for more dated graphics, they were approached by an interesting predicament: which dated graphics did they want? We had a great selection present right from the start of OSRS: 2002, 2003, 2004, 2005, 2006, and 2007. People hungry for nostalgia chose the era that they grew up in, leading to frequent requests for older models like the dragon or imp, most of which were denied by Jagex (except the old Mining rock models). But which era was OSRS supposed to follow?
Jagex elected to carve their own path, but not without heavy criticism especially closer to OSRS’s conception. However, they adapted to player requests and have since gone back and fixed many of the blatant early offenders (like the Kingdom of Kourend) and adopted a more consistent flavour, one that generally respects the art style of 2007. Even though it doesn’t always hit the mark, one has to appreciate the OSRS artists for making their best attempt and listening to feedback, and here’s to hoping that their art style examination mentioned in June 2020’s Gazette bears fruit.
But what exactly is the old school art style? There are simple systems by which most players judge it in OSRS, usually by asking questions like, “Would you believe if this existed in 2007?” More informed artists will start pointing out distinct features that permeated most content from back in the day, such as low quality textures, low poly models, low FPS animations, a “low fantasy” or grounded profile that appeals somewhat to realism, reducing cartoonish exaggerations, and keeping within the lore. Compiled with this, music and sound design help that art style come to life; it can be very hard on immersion when these don’t fit. An AGS would sound jarring if its special attack sounded like a weak dagger stab, and having to endure Country Jig while roaming Hosidius suddenly sweeps you off into a different universe.
But coming back to skill design, the art, models, and sound design tend to be some of the last features, mostly because the design phase doesn’t demand such a complete picture of a skill. However, simple concept art and models can vastly improve how a skill concept is communicated and comfort players who are concerned about maintaining that “old school feel.” This will be touched on again later in this discussion under Section 5-2 – Presentation and Beta Testing.

3-18 - Afterword

Now we’ve set down the modern standards for a new skill, but the statements that started this section bear repeating: the formula we’ve established does not automatically make a good or interesting skill, as hard as we might have tried. Once again, harken back to the First Great Irony: that we are trying to inject the modern interpretation of what defines a skill upon a game that was not necessarily built to contain it. Therefore, one could just as easily deny each of the components described above, as popular or unpopular as the act might be, and their opinion could be equally valid and all this effort meaningless. Don’t take these guidelines with such stringency as to disregard all other views.

5-0 - The OSRS Team and the Design Process

If you’ve followed me all the way here, you’re likely A) exhausted and fed up of any conversation concerning new skills, or B) excited, because you’ve just struck an incredible skill idea (or perhaps one that’s always hung around your head) that happens to tick off all the above checkboxes. But unfortunately for you B types, it’s about to get pretty grim, because we’re going to go through every aspect of skill design that’s exterior to the game itself. We’ll be touching on larger topics like democracy, presentation, player mindsets, effort, and resource consumption. It’ll induce a fantastic bout of depression, so don’t get left behind.

5-1 - Designing a Skill

Thus far, Jagex has offered three potential skills to OSRS, each of which has been denied. This gives us the advantage of understanding how the skill design process works behind the scenes and lets us examine some of the issues Jagex has faced with presenting a skill to the players.
The first problem is the “one strike and you’re out” phenomenon. Simply put, players don’t like applying much effort into reading and learning. They’ll look at a developer blog highlighting a new skill idea, and if you’re lucky they’ll even read the whole thing, but how about the second developer blog? The third? Fourth? Even I find it hard to get that far. In general, people don’t like long detail-heavy essays or blogs, which is why I can invoke the ancient proverb “Ban Emily” into this post and it’ll go (almost) completely unnoticed. No matter how many improvements you make between developer blogs, you will quickly lose players with each new iteration. Similarly, developer blogs don’t have the time to talk about skill design philosophy or meta-analyse their ideas – players would get lost far too fast. This is the Second Great Irony of skill design: the more iterations you have of a lengthy idea, the less players will keep up with you.
This was particularly prominent with Warding: Battle Wards were offered in an early developer blog but were quickly cut when Jagex realized how bad the idea was. Yet people would still cite Battle Wards as the reason they voted against Warding, despite the idea having been dropped several blogs before. Similarly, people would often comment that they hated that Warding was being polled multiple times; it felt to them like Jagex was trying to brute-force it into the game. But Warding was only ever polled once, and only after the fourth developer blog - the confusion was drawn from how many times the skill was reiterated and from the length of the public design process. Sure, there are people for whom this runs the opposite way; they keep a close eye on updates and judge a piece of content on the merits of the latest iteration, but this is much less common. You could argue that one should simply disregard the ignorant people as blind comments don't contribute to the overall discussion, but you should remember that these players are also the ones voting for the respective piece of content. You could also suggest re-educating them, which is exactly what Jagex attempts with each developer blog, and still people won’t get the memo. And when it comes to the players themselves, can the playerbase really be relied on to re-educate itself?
Overall, the Second Great irony really hurts the development process and is practically an unavoidable issue. What’s the alternative? To remove the developer-player interface that leads to valuable reiterations, or does you simply have to get the skill perfect in the first developer blog?
It’s not an optimal idea, but it could help: have a small team of “delegates” – larger names that players can trust, or player influencers – come in to review a new, unannounced skill idea under NDA. If they like it, chances are that other players will too. If they don’t, reiterate or toss out the skill before it’s public. That way, you’ve had a board of experienced players who are willing to share their opinions to the public helping to determine the meat and potatoes of the skill before it is introduced to the casual eye. Now, a more polished and well-accepted product can be presented on the first run of selling a skill to the public, resulting in less reiterations being required, and demanding less effort from the average player to be fully informed over the skill’s final design.

5-2 - Presentation and Beta Testing

So you’ve got a great idea, but how are you going to sell it to the public? Looking at how the OSRS Team has handled it throughout the years, there’s a very obvious learning curve occurring. Artisan had almost nothing but text blogs being thrown to the players, Sailing started introducing some concept art and even a trailer with terrible audio recording, and Warding had concept art, in game models, gifs, and a much fancier trailer with in-game animations. A picture or video is worth a thousand words, and often the only words that players will take out of a developer blog.
You might say that presentation is everything, and that would be more true in OSRS than most games. Most activities in OSRS are extremely basic, involve minimal thought, and are incredibly grindy. Take Fishing: you click every 20 seconds on a fishing spot that is randomly placed along a section of water, get rid of your fish, then keep clicking those fishing spots. Boiling it down further, you click several arbitrary parts of your computer screen every 20 seconds. It’s hardly considered engaging, so why do some people enjoy it? Simply put: presentation. You’re given a peaceful riverside environment to chill in, you’re collecting a bunch of pixels shaped like fish, and a number tracking your xp keeps ticking up and telling you that it matters.
Now imagine coming to the players with a radical new skill idea: Mining. You describe that Mining is where you gather ores that will feed into Smithing and help create gear for players to use. The audience ponders momentarily, but they’re not quite sure it feels right and ask for a demonstration. You show them some gameplay, but your development resources were thin and instead of rocks, you put trees as placeholders. Instead of ores in your inventory, you put logs as placeholders. Instead of a pickaxe, your character is swinging a woodcutting axe as a placeholder. Sure, the mechanics might act like mining instead of woodcutting, but how well is the skill going to sell if you haven’t presented it correctly or respected it contextually?
Again, presentation is everything. Players need to be able to see the task they are to perform, see the tools they’ll use, and see the expected outcomes; otherwise, whatever you’re trying to sell will feel bland and unoriginal. And this leads to the next level of skill presentation that has yet to be employed: Beta Worlds.
Part of getting the feel of an activity is not just watching, it but acting it out as well - you’ll never understand the thrill of skydiving unless you’ve actually been skydiving. Beta Worlds are that chance for players to act out a concept without risking the real game’s health. A successful Beta can inspire confidence in players that the skill has a solid Core and interesting Expansions, while a failed Beta will make them glad that they got to try it and be fully informed before putting the skill to a poll (although that might be a little too optimistic for rage culture). Unfortunately, Betas are not without major disadvantages, the most prominent of which we shall investigate next.

5-3 - Development Effort

If you thought that the previous section on Skill Design Philosophy was lengthy and exhausting, imagine having to know all that information and then put it into practice. Mentally designing a skill in your head can be fun, but putting all that down on paper and making it actually work together, feel fully fleshed out, and following all the modern standards that players expect is extremely heavy work, especially when it’s not guaranteed to pay off in the polls like Quest or Slayer content. That’s not even taking into account the potentially immense cost of developing a new skill should it pass a poll.
Whenever people complain that Jagex is wasting their resources trying to make that specific skill work, Jagex has been very explicit about the costs to pull together a design blog being pretty minimal. Looking at the previous blogs, Jagex is probably telling the truth. It’s all just a bunch of words, a couple art sketches, and maybe a basic in-game model or gif. Not to downplay the time it takes to write well, design good models, or generate concept art, but it’s nothing like the scale of resources that some players make it out to be. Of course, if a Beta was attempted as suggested last section, this conversation would take a completely new turn, and the level of risk to invested resources would exponentially increase. But this conversation calls to mind an important question: how much effort and resources do skills require to feel complete?
Once upon a time, you could release a skill which was more or less unfinished. Take Slayer: it was released in 2005 with a pretty barebones structure. The fundamentals were all there, but the endgame was essentially a couple cool best-in-slot weapons and that was it. Since then, OSRS has updated the skill to include a huge Reward Shop system, feature 50% more monsters to slay, and to become an extremely competitive money-maker. Skills naturally undergo development over time, but it so often comes up during the designing of an OSRS skill that it "doesn't have enough to justify its existence." This was touched on deeply in Section 3-13 – Skill Bloat, but deserves reiterating here. While people recognize that skills continually evolve, the modern standard expects a new skill, upon release, to be fully preassembled before purchase. Whereas once you could get away with releasing just a skill's Core and working on Expansions down the line, that is no longer the case. But perhaps a skill might stand a better chance now than it did last year, given that the OSRS Team has doubled in number since that time.
However, judging from the skill design phases that have previously been attempted (as we’ve yet to see a skill development phase), the heaviest cost has been paid in developer mentality and motivational loss. When a developer is passionate about an idea, they spend their every waking hour pouring their mind into how that idea is going to function, especially while they’re not at work. And then they’re obligated to take player feedback and adapt their ideas, sometimes starting from scratch, particularly over something as controversial as a skill. Even if they have tough enough skin to take the heavy criticism that comes with skill design, having to write and rewrite repeatedly over the same idea to make it “perfect” is mentally exhausting. Eventually, their motivation drains as their labour bears little fruit with the audience, and they simply want to push it to the poll and be done with it. Even once all their cards are down, there’s still no guarantee that their efforts will be rewarded, even less so when it comes to skills.
With such a high mental cost with a low rate of success, you have to ask, “Was it worth it?” And that’s why new skill proposals are far and few between. A new skill used to be exciting for the development team in the actual days of 2007, as they had the developmental freedom to do whatever they wanted, but in the modern day that is not so much the case.

5-4 - The Problems of Democracy

Ever since the conceptualization of democracy in the real world, people have been very aware of its disadvantages. And while I don’t have the talent, knowledge, or time to discuss every one of these factors, there are a few that are very relevant when it comes to the OSRS Team and the polling process.
But first we should recognize the OSRS Team’s relationship with the players. More and more, the Team acts like a government to its citizens, the players, and although this situation was intentionally instated with OSRS’s release, it’s even more prominent now. The Team decides the type of content that gets to go into a poll, and the players get their input over whether that particular piece makes it in. Similarly, players make suggestions to the Team that, in many cases, the Team hadn’t thought of themselves. This synergy is phenomenal and almost unheard of among video games, but the polling system changes the mechanics of this relationship.
Polls were introduced to the burned and scarred population of players at OSRS’s release in 2013. Many of these players had just freshly come off RS2 after a series of disastrous updates or had quit long before from other controversies. The Squeal of Fortune, the Evolution of Combat, even the original Wilderness Removal had forced numerous players out and murdered their trust in Jagex. To try and get players to recommit to Runescape, Jagex offered OSRS a polling system by which the players would determine what went into the game, where the players got to hold all the cards. They also asked the players what threshold should be required for polled items to pass, and among the odd 50% or 55% being shouted out, the vast majority of players wanted 70%, 75%, 80%, or even 85%. There was a massive population in favour of a conservative game that would mostly remain untouched, and therefore kept pure from the corruption RS2 had previously endured.
Right from the start, players started noticing holes in this system. After all, the OSRS Team was still the sole decider of what would actually be polled in the first place. Long-requested changes took forever to be polled (if ever polled at all) if the OSRS Team didn’t want to deal with that particular problem or didn’t like that idea. Similarly, the Team essentially had desk jobs with a noose kept around their neck – they could perform almost nothing without the players, their slave masters, seeing, criticizing, and tearing out every inch of developmental or visionary freedom they had. Ever hear about the controversy of Erin the duck? Take a look at the wiki or do a search through the subreddit history. It’s pretty fantastic, and a good window into the minds of the early OSRS playerbase.
But as the years have gone on, the perspective of the players has shifted. There is now a much healthier and more trusting relationship between them and the Team, much more flexibility in what the players allow the Team to handle, and a much greater tolerance and even love of change.
But the challenges of democracy haven’t just fallen away. Everyone having the right to vote is a fundamental tenet of the democratic system, but unfortunately that also means that everyone has the right to vote. For OSRS, that means that every member, whether it’s their first day in game, their ten thousandth hour played, those who have no idea about what the poll’s about, those who haven’t read a single quest (the worst group), those who RWT and bot, those who scam and lure, and every professional armchair developer like myself get to vote. In short, no one will ever be perfectly informed on every aspect of the game, or at least know when to skip when they should. Similarly, people will almost never vote in favour of making their game harder, even at the cost of game integrity, or at least not enough people would vote in such a fashion to reach a 75% majority.
These issues are well recognized. The adoption of the controversial “integrity updates” was Jagex’s solution to these problems. In this way, Jagex has become even more like a government to the players. The average citizen of a democratic country cannot and will not make major decisions that favour everyone around themselves if it comes at a personal cost. Rather, that’s one of the major roles of a government: to make decisions for changes for the common good that an individual can’t or won’t make on their own. No one’s going to willingly hand over cash to help repave a road on the opposite side of the city – that’s why taxes are a necessary evil. It’s easy to see that the players don’t always know what’s best for their game and sometimes need to rely on that parent to decide for them, even if it results in some personal loss.
But players still generally like the polls, and Jagex still appears to respect them for the most part. Being the government of the game, Jagex could very well choose to ignore them, but would risk the loss of their citizens to other lands. And there are some very strong reasons to keep them: the players still like having at least one hand on the wheel when it comes to new content or ideas. Also, it acts as a nice veto card should Jagex try to push RS3’s abusive tactics on OSRS and therefore prevent such potential damage.
But now we come to the topic of today: the introduction of a new skill. Essentially, a new skill must pass a poll in order to enter the game. While it’s easy to say, “If a skill idea is good enough, it’ll pass the threshold,” that’s not entirely true. The only skill that could really pass the 75% mark is not necessarily a well-designed skill, but rather a crowd-pleasing skill. While the two aren’t mutually exclusive, the latter is far easier to make than the former. Take Dungeoneering: if you were to poll it today as an exact replica of RS2’s version, it would likely be the highest scoring skill yet, perhaps even passing, despite every criticism that’s been previously emphasized describing why it has no respect for the current definition of “skill.” Furthermore, a crowd-pleasing skill can easily fall prey to deindividualization of vision and result in a bland “studio skill” (in the same vein as a “studio film”), one that feels manufactured by a board of soulless machines rather than a director’s unique creation. This draws straight back to the afore-mentioned issues with democracy: that people A) don’t always understand what they’re voting for or against, and B) people will never vote for something that makes their game tougher or results in no benefit to oneself. Again, these were not issues in the old days of RS2, but are the problems we face with our modern standards and decision making systems.
The reality that must be faced is that the polling system is not an engine of creation nor is it a means of constructive feedback – it’s a system of judgement, binary and oversimplified in its methodology. It’s easy to interact with and requires no more than 10 seconds of a player’s time, a mere mindless moment, to decide the fate of an idea made by an individual or team, regardless of their deep or shallow knowledge of game mechanics, strong or weak vision of design philosophy, great or terrible understanding of the game’s history, and their awareness of blindness towards the modern community. It’s a system which disproportionately boils down the quality of discussion that is necessitated by a skill, which gives it the same significance as the question “Should we allow players to recolour the Rocky pet by feeding it berries?” with the only available answers being a dualistic “This idea is perfect and should be implemented exactly as outlined” or “This idea is terrible and should never be spoken of again.”
So what do you do? Let Jagex throw in whatever they want? Reduce the threshold, or reduce it just for skills? Make a poll that lists a bunch of skills and forces the players to choose one of them to enter the game? Simply poll the question, “Should we have a new skill?” then let Jagex decide what it is? Put more options on the scale of “yes” to “no” and weigh each appropriately? All these options sound distasteful because there are obvious weaknesses to each. But that is the Third Great Irony we face: an immense desire for a new skill, but no realistic means to ever get one.

6-0 - Conclusion

I can only imagine that if you’ve truly read everything up to this point, it’s taken you through quite the rollercoaster. We’ve walked through the history of OSRS skill attempts, unconstructive arguments, various aspects of modern skill design philosophy, and the OSRS Team and skill design process. When you take it all together, it’s easy to get overwhelmed by all the thought that needs to go into a modern skill and all the issues that might prevent its success. Complexity, naming conventions, categorizations, integration, rewards and motivations, bankstanding and buyables, the difficulties of skill bloat, balancing, and skill endgames, aesthetics, the design process, public presentation, development effort, democracy and polling - these are the challenges of designing and introducing modern skills. To have to cope with it all is draining and maybe even impossible, and therefore it begs the question: is trying to get a new skill even worth it?
Maybe.
Thanks for reading.
Tl;dr: Designing a modern skill requires acknowledging the vast history of Runescape, understanding why players make certain criticisms and what exactly they’re saying in terms of game mechanics, before finally developing solutions. Only then can you subject your ideas to a polling system that is built to oversimplify them.
submitted by ScreteMonge to 2007scape [link] [comments]

Greed is Subtle

The morning alarm woke up Ghen. With an annoyed sigh, he stretched out his arm and silenced the foul-sounding chirps. Slowly sitting up in bed, he let out a deep yawn and got to his feet.
Running a couple of chitinous fingers along his antennae to stimulate them to life, he made his bed and then went to his closet. Today was a work day, so he needed his suit. Once the pants were on, he stretched out his wings so that he could button up the shirt, then relaxing them once all the buttons were secured.
Dressing for the day was done, now for the morning meal. Entering his kitchen, he took out the chilled leftovers of the evening meal last night and popped it into the radiator, first defrosting and then slightly cooking it.
During that process, he also fished out a ceramic cup and placed it in his brewer, serving himself some synthesized caffeine. His idle thought led him to being amused that, when eaten directly off a plant, it has a concentration that could kill him three times over. But after going through some refinement and roasting, all it does is make him hyper.
Once the meal was put together, his plate of heated leftovers and a cup of almost-piping-hot cup of Xia's, he took his time to enjoy it. His communicator vibrated. When he looked, he found it was from his boss.
"Hello?" Ghen answered.
"Ghen, the meeting's been moved up to a few minutes from now." His boss, Xkik, announced. "Apparently higher up has something important they want to say. We have a terminal ready for you, I'll message the login details."
"Wha-, what's so important?" Ghen asked in bewilderment. "Did a water line rupture or something?"
"No, nothing like that." Xkik replied with a slight chuckle. "It's actually about the rumors we've been hearing. That human corporation wanting to acquire us? That's what they're talking about."
Ghen could feel everything inside his thorax drop to the floor. "That must mean it's true then, right? Did we get sold off by the Queen to this company then?"
"Show up to the meeting and you'll get your answer." Xkik said simply. When he finished, Ghen got the notification on his communicator. There's the login details, allowing him to remotely attend the meeting. "They're about to start, hurry up."
Once Xkik disconnected, Ghen worked fast to login and set up the remote viewing. Once everything was done, his screen started transmitting the meeting room. It was already packed. And off by the main board, he saw his answer. There was a human, resting against the wall on his two legs. Standing right in the center of everyone's view was the coordinator, Tizx, watching the clock periodically.
As soon as the meeting's start time was reached, the coordinator began. "Alright everyone. I realize that this was rather short notice, so I want to say how appreciative I am that you made it. Now then, let's just get right to it. For some time now, many of you have been hearing rumors that a human corporation has been interested in us. Why? We never really knew. We're just an organization responsible for finding, extracting and providing water to the colony here all under the direction of the Queen herself. Well, as of now, I have the answer for you. Why don't I let Ryan say that?"
Stepping back, Tizx motioned for the human, Ryan, to take over. With a nod, Ryan practically bounced over and then took the position. "Good morning to you all. I hope my Zazk is passable, heh. Anyways, the answer to those rumors, is yes. Terran Galactic Company is indeed interested in you all. Which now leads to me. I'm here to announce that, effective yesterday evening, this water company is now a subsidiary of Terran Galactic Company, under the name of Zilia Water Delivery."
Many other sub-coordinators broke into hushed conversation, no doubt speaking their thoughts with each other about this move. Ghen could only wonder if this was even a good thing. What will the humans do? Will he still have his job? Will he have to learn how to deal with the ruthless humans?
"Now, I am well aware this is quite the...uh, change." Ryan continued. "That's why I'm happy to inform you that, no, nothing negative or detrimental will happen to you. You just have new people to answer to. Operations will continue as normal, everybody here will still keep their jobs. The only real change any of you will personally experience is that Coordinator Tizx here will now report to someone else. On behalf of the Terran Galactic Company, we are extremely excited and are looking forward to working with you all. Thank you for your time."
A week later.
At least Ryan wasn't lying. After the initial shock wore off, things went back as they normally did. There were no terminations, no reductions in annual pay or anything. Nothing really changed. At least until this new meeting was called. Ghen was at the worksite this time, so he took his seat and watched as, once again, Ryan led the meeting.
"Hello again, everyone!" He said cheerfully, his Zazk noticeably improved. "I hope I didn't end up looking like a liar, right? Everything's still normal, all that?"
All the zazk in the room confirmed, providing comments to their pleasant surprise as well as lingering thoughts.
"Awesome! Awesome." Ryan said jubilantly, his fleshy mouth revealing his bone-white teeth. "Now then, you're probably wondering why I'm here again, right? Well, I got another fantastic piece of news for you all! Two, actually. I'll start with the first: Zilia Water Delivery has just completed its IPO. The company is now publicly traded!"
Ghen and the others voiced their confusion, having no idea what in the name of the Queen Ryan was talking about. What was Ryan talking about? What's an IPO? And why exactly is being publicly traded such a significant thing?
"Oh, you guys don't know any of that?" Ryan asked in surprised confusion. After everybody confirmed, he let out a quick huff as he began his explanation. "Well, to begin, IPO is short for Initial Public Offering. Basically what that means is that, before today, Zilia was privately held. Only certain individuals could buy and sell shares here. But now that we're public? Literally anyone can buy and sell shares in the company, hence us being publicly traded."
"Uh, what's a share?" Ghen asked, still completely lost.
"Oh, boy..." Ryan muttered under his breath before returning to his peppy image. "To simply put it, a share is short for having a share of ownership in a company. When you buy a share, you're buying a piece of ownership, and when you sell, you're selling that amount."
"So wait...if someone buys a share, they're a co-owner then?" One of the other team coordinators asked.
"If they get enough, yeah." Ryan nodded. "You need a lot though, and that really depends on the company. If I had to give an answer though? I'd say usually you need to have a lot more shares than a lot of people combined to be officially a co-owner, but we call that being a majority shareholder."
"And how do we do that?" Ghen asked, now growing curious but still not understanding why such a concept exists.
"Simple. Buy shares." Ryan said simply. "And that leads into the second piece of awesome news. Zilia's corporate has a product in mind, a premium-package of water delivery. Instead of the usual water that you pump out, filter and ensure its potable before delivery, with the premium package, not only will you get that, but you'll also get all of the required nutrients and vitamins the zazk body requires! And they feel you guys have the best expertise and understanding to pull it off! So, here's what we're offering as a good-faith bonus: A 25% increase to your annual salary as well as being given stock options."
Ghen wasn't sure about the second part, but the salary definitely got his attention, as well as everyone else's. Although his job was considered to have a good pay, Ghen isn't going to say no to a higher salary. In fact, he's been focusing his work on getting a promotion so he can come home with even more credits in pocket.
"What do you mean by stock options?" Ghen asked after some time.
Ryan let out that smile again, the one that revealed his teeth. "If you choose to transfer over to the new group, you'll be provided 50,000 shares in Zilia itself. Why's that awesome? Let me walk you through it. Right now, our last closing price per share was 3.02 credits. And if you have 50,000 shares during that time, you're sitting on 151,000 credits, if you cash it out immediately."
"And why shouldn't we?" One of the coordinators demanded in an ambiguous tone.
"Because the price per share changes a lot." Ryan explained promptly. "When we got done with the IPO? It closed at 2.73 a share. Right now? My money's on the closing price being 2.99 a share. However, we are extremely confident in this premium package being successful. If it does? Well, my bet is that the share price will skyrocket to 3.12 a share. If you hold those shares and the price gets to what my bet was? You'll instead get 156,000 credits. Just by holding onto them, you just made an additional 5,000 credits!"
"And what if we have more shares?" Ghen questioned, now getting excited at the prospect of free money.
"Even more money!" Ryan laughed a bit. "And don't forget about dividends, but that's for another time. The premium group is gearing up right now, we just need the workforce. If any of you wants in, I'll be back tomorrow with all the forms needed to make it official. Take the day and tonight to think it over, yeah?"
Everything else melted into a blur. Ghen was practically on autopilot that whole day. Was this the secret to the humans' incredibly massive economy? How so many of them have amassed so much money out of nowhere? All you had to do was just buy this share out of a company and you get more money without even working?
As soon as he got home, Ghen knew what he was going to do during the night. After feverishly looking through the galnet, now having the human race connected to it, he looked and gathered up as many books that were translated into zazk as he could find, all talking about the human economic system. The last time he undertook such an intensive study was during his primary education phase.
And during his search, he even found forums on the galnet that were completely dedicated to the human's economy. All of them talking about strategies on what company, or stock, to pick. How to analyze a company's performance to determine if it was worth the money, or it had potential to grow over time. And that was when he discovered the humans found another method to the extremely simple buying and selling process. There were humans and some other immigrated aliens who made five times what Ghen could receive over a simple month just by watching the share prices during trading hours, and then buying and selling them at the proper times.
Ghen's mind was just absolutely flabbergasted. He thought it was just some strange concept only aliens could make, but no, not with the humans. They've practically made their economy into an art or a science. No, not even their economy. Everything. If humans can see a way to make money off of it, they'll do it. And if there isn't, they'll look for a way.
Healthcare was monetized. Galnet services, transportation, shopping at the store, they even made all of their utilities into profit-oriented companies.
And it was there that Ghen paused, the realization slamming into him. Everything was monetized. Which means, if you don't have the money for it, you're not getting it. Right? Are the humans truly that ruthless? So obsessed with making money? To the point that they're willing to deprive their own people of the absolute necessities if it's a source of credits?
Ghen let out a scoff. There's no way. Nobody is that cruel and callous. He's never been to the United Nations. He can't rely on what a bunch of random people on the galnet says. He decided that from here on out, he'll only go as far as saying that humans are a little obsessed with credits, nothing more.
...
There he was. Ryan, sitting in the office provided to him. And there was a rather large line leading to him. Looks like word got around. Although, the line wasn't as large as he expected it to be. Maybe the others thought it was just a ruse? That there's no such thing as making free money by spending it on such a made-up concept?
Ghen only knows that, if it is a ruse, it's an extremely elaborate one, where all of the humans are in on it. And he believes that's just extremely ridiculous. At the end, if he's unsure, he'll just take the transfer for the very real increase in his very real salary. And although he spent a very good chunk of the night reading up on how humans do things, he's still going to play it smart. He'll leave his 50,000 shares alone and see where it goes from there.
"Good morning sir." Ryan greeted warmly once Ghen took his seat. "Now, name please?"
"Ghen." He answered, barely keeping his nerves down.
"Alright...and what's your position at this location?" Ryan questioned after scribbling on his form.
"I monitor the pumping stations near the extraction sites." Ghen explained, staying on point. "To be more specific, I check to see if they're in need of maintenance, as well as reading the flow rate that's determined by the calculators installed there. If there's too little for what's needed, I pump out more. And if there's too much, I pull it back a little."
"Nice...and how long have you been doing it for?" Ryan complimented with a nod.
"As of tomorrow, ten years." Ghen replied, voice quickly changing to minor awe once he realized that fact.
"Excellent. Do you have anyone in mind you'd like to replace you here?" Ryan questioned after another scribble. "If you don't have anyone, you're free to say so."
Ghen took a moment to think it over. A bunch of names went through his mind, but one stuck with him. "Tilik. He's just been accepted here, but he's learned quickly. Very attentive and he always catches something subtle. I think he'll do really well in my position, even better actually."
"Tilik, really?" Ryan questioned with a little shock, going through his completed forms. Ghen felt a short sense of panic in him. Did something happen, or was Tilik actually transferring? His answer didn't take long to reveal itself. "Right, Tilik was actually one of the first people to want to transfer here. He's actually requested to be part of the testing teams specifically. Do you have a second choice?"
"Um...no, actually." Ghen replied, feeling a little ashamed. "Tilik was my only choice, to be honest."
"Hey, don't worry." Ryan said assuringly with his hands raised. "Nothing wrong with that. Sometimes, there's just nobody up to snuff, right? 'Kay, so, last question. Is there anything specific you'd like to do when given the transfer?"
"If you need someone monitoring new pumps, I'd be happy to do that." Ghen stated.
"So basically same job but with better payoff, am I right?" Ryan grinned. "I hear you. Sometimes, we're just not paid enough for what we're doing. I know I think that sometimes. Uh, our secret, yeah?"
"Yeah, our secret." Ghen nodded, thinking it'd be better to have friendly relations with the human, just in case.
"Awesome. Back on topic, that's it." Ryan announced, placing the form on his pile. "We'll give you a call when you're accepted."
"Oh, uh, that's it?" Ghen questioned with a shrug in shocked surprise.
"What, expecting a question like, why do you want to transfer?" Ryan chuckled a bit as he leaned in his seat. "You can bullshit all you want, but we both know the answer. Sweet money and stock options. Not saying that's a bad answer of course, just that it's pretty obvious."
"I suppose it is." Ghen commented, realizing the point. "Also, you mentioned this...dividend? Is that for Zilia shares?"
Ryan laughed a little bit before nodding. "Yep, announced before I came here. About 0.43 per share. Want to know why that's awesome? Instead of waiting for the proper price to cash out your shares, now? The company pays you for each share you hold."
"A...Are you serious?" Ghen demanded, flabbergasted.
Ryan nodded with his now-trademark grin. "Dead serious. If you get the transfer, and get those 50,000 shares? A little head math...right, if you hold onto those, in addition to your salary, you'll now annually be paid 21,500 credits, if you keep it at 50,000 shares. Only you can decide to sell or buy shares."
Ghen just stood there silent and motionless, no idea of whether to believe it or not, to which Ryan just laughed. Once he walked out of the room, he managed to snap back to reality. Again, just focus on the very real pay-raise. He'll deal with the other parts later.
After he returned to his spot, he spotted Tizx approaching by his desk. The coordinator seems to be as casual as always.
"I saw you in that line a bit ago, Ghen." He said as he leaned on the desk. "Guess you're really taking that human's word?"
"I mean, I don't know about all this share business or what not." Ghen began with a shrug, his tone sounding a little defensive. "But I mean, having a bigger salary? Course I'm going for it when I can. And if all this magic credits turn out to be real? You realize we can live like the royal servants, right? Get the best cars, the nicest food and all that?"
"I'd be very careful, Ghen." Tizx warned in a sudden shift in tone. "Don't trust those humans. The way they just...obsess over money? Come up with more and more insane ways of getting credits? I don't know, it just makes my wings twitch."
"You think this is a bad idea?" Ghen asked with a little surprise at the change-in-demeanor.
"I think you should be careful, with the humans, and with what you're saying." Tizx replied, straightening his posture. "I wouldn't put it past those Earthmen to backstab you if it gets them a few more credits. And we all know how the royal servants get if any of us lowly commoners start thinking we can break into their circle."
"I hear you, I'll be on my guard, promise." Ghen stated with a nod. With a confirming nod of his own, Tizx returned back to his duty, walking past Ghen's desk.
Several weeks later.
Everything became so much better. Ghen got the transfer. He didn't need to relocate to a new residence either. And after he was walked through into learning how to manage his stock account, and seeing that new form of payment in his hands, he already felt as though he made the best decision. But it was only when he decided to take those shares more seriously that he became privy to what he was given. After receiving the dividend payment, and actually seeing it was real, valid credits after transferring it to his main bank account, all he could describe was the most powerful high he ever felt.
While his first thoughts were to buy himself a royalty-class car, some nicer furnishings for his home, or even a better home entirely, he ended up going the smarter route.
After going back to his stock account, he discovered that Zilia's shares rose to about 3.22 credits in price. Knowing that this was the easiest money he could ever make, he took all of his dividend earnings and bought more shares in Zilia, bringing him to owning 56,891.
And from his new regional coordinator, a human named Dylan, tomorrow is the grand release of the premium package. For just a monthly rate of 14.99 credits, the tap water will now include a sizeable portion of all nutrients and vitamins required in the zazk physiology. Still, Ghen has to admit. He's not entirely sure why anybody would want such a thing, if they'd even go for it. But, as long as he's practically swimming in easy credits, he won't pay much attention to it.
And just like when he was intensively studying the basics of how the human economy worked, he barely got any sleep. His mind was constantly thinking about the things he would buy. Or rather, what other stocks to put his credits into. Even now he can still hardly believe it. Just spend your money on some, make-believe thing and, if you wait long enough and picked the right stock, you'll get more than you spent back?
His mind even wandered onto what human colonies, or even their homeworld, Earth, was like. If everybody was making so much money, what kind of things would they offer? What kind of ridiculous service or product or item can you get? He's even debating on joining some forum and just asking around. Explain how he's new to how humans do things and was wondering what he should expect if he's successful.
By the time he felt like he can go to sleep, the binary-stars of the system were rising from the horizon. After getting out of his bed and changing to clean clothes, his mind returned onto what-ifs.
What if he bought better clothes? He's had his eye on that human brand of luxury clothes, Tessuti di Venezia, that's been all the rage amongst the royal servants. Or maybe he can go on vacation and just check out Earth for real?
It was a short ride to his workplace from his home. After getting stuff his stuff and preparing to walk through the doors, he heard the roar of a car grow louder. When he looked, he saw the sleekest and quite possibly the coolest looking car he's ever seen. Each time the engine revved it would startle him, both from how harsh it sounded as well as just how intense it sounded. And after it parked, he saw the doors pop out and then slide along the body back. And there, he saw Tilik, the seat literally turning and extending out a bit before he got off.
As soon as he saw Ghen staring, he struck a rather prideful pose after putting on his lab coat and then sauntered over to Ghen.
"What do you think?" Tilik said, without any doubt inviting praise or compliments.
"D...Did you actually buy that?" Ghen asked, unable to tear his eyes away from the car.
"You're Queens-damn right I did!" Tilik laughed happily. "Thing takes off like a starship, has temperature-controlled seating, all-in-one center console, barely any bouncing on rough roads. Hoof, best decision I've ever made!"
"How much did that thing cost?" Ghen asked after letting out an incredulous laugh.
"Five million credits." Tilik replied, earning an absolutely shocked stare from Ghen. "And thanks to the incredible salary I have, in addition to all these shares and dividends, I'll pay back the credits I borrowed in no time!"
Ghen needed a few moments before he could speak again. "All I've been doing is buying more shares."
Tilik laughed and then patted the now-envious monitor's back. "Smart man. I got a little carried away, yeah, but not anymore. Any spending credits I got, going right back to investing. That's what it's called right, investing?"
"Yeah, it is." Ghen nodded, feeling a fire light up in his thorax. "And also? Today's the day that the premium water thing is being released. Here's hoping it starts out well, right?"
"Oh it will, trust me." Tilik chuckled as they both began making their way inside the workplace. "Lots of research, lots of study. By the Queen, so much of it...it'll make your head spin."
And after hearing that, Ghen had a moment of realization. "Hey, Tilik? How did you get such a nice position anyways? Weren't you just studying under me before the humans came along?"
Tilik let out a sigh after opening the door. "I'll be honest, I never wanted your job. Not because it's boring or terrible, just...I didn't suffer so many sleepless nights in the science academy just to be a glorified button pusher. This is what I've always wanted. Doing science, solving problems rather than just applying the solution, you know?"
"Wait, you got an academic certificate?" Ghen questioned, completely floored. "How did you end up beneath me then? I should've been answering to you!"
"Simple." Tilik gave a heavier sigh. "A royal servant was asking for the same job I was. Take a guess at who got it."
"Ouch. Good thing the humans came along when they did, yeah?" Ghen was taken aback. He never heard anything about a servant taking a job at his place. "Looks like you're proving yourself to be well suited."
"By the Queen, of course I am." Tilik nodded. "Like I said, I nearly broke my wings through so many nights, got certified top of my class, all just to get pushed to the dirt because someone who was born into a particular family wanted the same thing I did? I know I'm smarter than any of those empty-skull servants back in the Center. I know that, whatever, uh...corporate? Yeah, whatever corporate wants out of science, I will xeek give it to them."
"Well, let me know how things go in the lab." Ghen said, admiring his drive as they neared the main office floor. "Because this is where the button pusher needs to go."
Tilik let out a laugh as he nodded. "Hey, how about we meet up at Queen's Fine Eatery tonight. I'll pay, yeah?"
Ghen, at first, wanted to admonish him for choosing such an outrageously expensive place to go. But he quickly realized that, he truly is good for it, thanks to the humans. "Well, hey, if you're paying for it."
...
It was a fantastic opening. After being told what news sites to keep in mind for stocks, he first heard it from Dylan, and then got more detail on Business Today. There was such a massive demand right from the start that Zilia needs to increase extraction just to meet it. But what really got his attention was the effect it had. Zilia Water Delivery's share price just blasted off. After seemingly holding steady at about 3.15, by the time he got home and logged onto his account, it already reached 7.04 a share. The calculator on his account told him that he got a value-gain of 54.26%.
Never in his entire life had he felt such...joy. With all of the shares he currently has? He's sitting at 400,512.64 credits. He knows that it is woefully pathetic compared to what the royal servants have just in their pockets, but the fact that he has such money, just by owning some intangible concept? Why even work at Zilia? Why doesn't he just sit at home, figure out what companies to invest in and make his money that way?
What's even the point in working a real job, getting a pathetic pay when you can just take the money you have, determine where to spend it, and get triple back? All just sitting on your wings at home, researching?
He was so wrapped up in his excited high that he completely forgot he was going to meet Tilik at Queen's. After quickly and haphazardly putting on his nicer clothes, he got to the place only a few minutes late.
Tilik was there by the guide, no doubt having been waiting for him. As soon as he strode up, Tilik's wings stiffned out some. No doubt he must've seen the numbers as well.
"I can see your wings, Ghen." Tilik began with an excited chuckle. "Made some serious credits?"
Ghen let out an incredulous scoff, struggling to find the words for a moment. "Incredible. All I'm going to say."
"Likewise." Tilik chortled some before nodding to the table guide. "All here. Table please?"
"Right this way, sir." The guide said politely. It was a short walk, travelling between round tables. The vast majority were populated by zazk, but Ghen was surprised at seeing a few humans here as well. No doubt corporate workers checking out the local food. He did spot them having bowls filled with some kind of mass. Some were brown, others white with what looks to be black specks on them.
They arrived at their table. A rather nice one, affording a view out the windows into the busy colony streets. Once Tilik and Ghen settled in, the guide handed out the menus.
"May I suggest our rather popular option for tonight?" The guide began. "Human ice-cream. Ingredients sourced from Earth itself. Very cold, but incredibly sweet, and coming in many flavors. The most popular amongst us is called vanilla-bean. The vanilla itself soaks in the cream for much of the process, and then the innards sprinkled on top of it near the end. Rumor has it that the Queen herself has demanded personal shipments of such a treat straight from the home of vanilla, an island on Earth named Madagascar."
Ghen didn't even spare a single thought. "Vanilla bean ice cream then, please."
"Same." Tilik seconded when the guide glanced to him. With a slight bow, the guide proceeded to ferry their orders to the kitchen. Thankfully it was just a short wait before the guide returned, carrying a large plate containing bowls of ice cream. Ghen could feel the saliva on his mandibles as the bowl was placed before them. He could just feel the cold air around that glistening mass of sugary goodness. The white snow decorated with the black dots of vanilla bean.
Once the guide left them, Tilik and Ghen both dived in at the same time. As soon as the ice cream entered his mouth, touched his tongue, he exploded in incomprehensible bliss. The sweetness, the smooth and creamy mass, even the taste of vanilla he wasn't sure about was just absolutely delightful. It was so overwhelming that his entire body limped, slumping in his seat as he was forced to ride on the surging tide of joy and happiness sweeping over him.
Tilik was no different. He too was taken completely by the effects of the ice cream, his wings fluttering some against the seat. Ghen could hear some noise. It was the humans they passed by. They were chuckling, grinning, and glancing over at them discreetly. Unlike the two zazk, the humans seemingly just enjoyed the ice cream as if it was just another nice dessert to them. Or perhaps they couldn't allow themselves to succumb to the high?
And as soon as the wave of indescribable bliss and happiness subsided, Ghen knew. He just knew. This was the life. He wanted this. The ice cream was just the beginning. So many things denied because he didn't have the credits, or worse, not the blood. Because he was just a drone in the great Collective, even if he had the credits, he wasn't allowed because of what caste he was born in. That fire that sparked in him when he saw Tilik's new car? It exploded into a raging firestorm.
And when looking into Tilik's eyes, Ghen could see the same. He was on the same page as Ghen was. Both of them were sold. They have the credits. And the humans? If you can pay for it, they'll never discriminate. All they cared about is if you have the money.
And by the Queen, Ghen and Tilik will endeavor to amass as much credits as physically possible.
The rest of the night faded into a blur. A blur that evokes only one thing. Bliss. It was only when he walked through the door of his pathetic hut that Ghen's mind snapped back to focus. His mandibles felt sticky. And he felt a weight in his stomach. How much ice cream did he eat? Whatever it was, he ate such volume that the lower-section of his throax extended and rounded out, visible even under his shirt. He felt something odd in his pocket. It was a receipt. 43,000 credits for ten bowls of vanilla bean ice cream. Was that ten bowls for both of them? Or individually? Ghen didn't care. He's good for it.
Returning back to his calculator, he acted upon the decision that he had made at that eatery. He's acquiring as many books about investing and stock trading as he could find, frequent and study all the discussions and arguments presented by other like-minded individuals such as he, all to ensure he can live the good life. And he had a very good feeling Tilik was doing the exact same thing.
Well, first, the gurgling in his stomach, as well as the feeling of something rising demanded his attention. Looks like he'll need to take the night off to let his stomach get back to normal.
Three Years Later.
Ghen looked out beyond the horizon, seeing the colony that he grew up in. On the far side was where his old house was. With only a simple robe on, made from the finest silk from Earth's nation-state of China, he relaxed in his seat.
It was a long road. Stockpiling credits from pre-existing investments and from subsequent pays, he and Tilik made it. From having only half a million in assets and cash, now transformed to over eight-hundred million. And now, his call contracts on American Interstellar? They've just announced a breakthrough in their next generation of warp drives, reducing the speed coefficient even further, resulting in far faster travel. And with that, their stock price climbed sharply.
Another hundred million credits in the bank. Soon, very soon, he and Tilik are about to become the galaxy's first zazk billionares. But that's not enough. There are many humans who are billionares. Only those he can count on one hand are considered trillionares. He's going to break into that circle. He and Tilik.
Looking beyond the colony, he saw the abandoned building of the workplace he transferred to when the humans arrived. Turns out, the reason for such a high demand was that the humans also slipped in sugar to the tap water. As soon as that broke, many influential royal servants demanded investigations and outright banning of Terran Galactic Company's influence over the former government division. Zilia's stock price plummeted. But thanks to an advance tip from his human coordinator, Dylan, he and Tilik made a put contract. And that's where they struck gold, as the human saying goes.
Dylan warned that if they were citizens of the United Nations, they'd be investigated and convicted for insider trading. But, since they weren't, and the Collective were only just introduced to capitalism, there's no risk at all. Now the colony is going through a withdrawal phase, Zilia has been dissolved and reformed back as a government division and are currently at work re-establishing the standard, plain water delivery.
"Well, shit." Tilik muttered as he walked up to Ghen's side, taking well to human speech. "Looks like you win. American Interstellar's announcement really was a good thing. There goes a million credits. Ah well, the Royal Shipyards will make it back for me soon."
"Oh? Did they just go corporate?" Ghen asked curiously, glancing to Tilik.
"Hell yeah they did." Tilik chuckled, sitting down. "Queen and her retard servants fought it hard, but Royal Shipyards is now officially a human-style corporation. And, to a surprise to all the xenophobes in the galaxy, they're already being offered contracts for ship production. That'll raise the stock price pretty good."
"What's that human word...?" Ghen muttered, already having a reply in mind. "Dick? Yeah, calls or suck my dick, Tilik."
Tilik roared in laughter. "Already made them. Forty credits a share by this day next month."
"I have half a mind to go thirty." Ghen chuckled. "Either way, until then, I heard from Dylan that he knows a guy who knows several prime human women who happen to be into zazk."
"You're interested in women?" Tilik said as his wings fluttered. "With how often you tell me to suck you off, I'd have thought differently."
"Oh, I always thought it was you who was into men." Ghen responded dryly. "Just wanted to be a good friend, you know? Considering how you never seem to make it past, Hey sweet thing, I'm rich you know."
"Oh, go fuck yourself." Tilik countered with a little laugh. After he stopped, wings stiffened, he looked to Ghen. "So, know any royal servants we can put the squeeze on for more revenue streams?"
"I got just the one." Ghen nodded, sitting up. "Fzik. He's been fighting to control the ice cream trade. Worried it's a corrupting influence. Got done talking with the human CEO of Nestle earlier. If we clear the way, he'll know how to squeeze a little more gains in stock price when he makes the announcement."
Tilik's wings stiffened even more, signaling his approval. "Alright, time to throw some credits around, yeah?"
AN: Sorry for the period of no updates. College is starting up, lots of stuff to clear and work out. Not sure why but I just got a bug up my butt about incorporating money and the stock market into a short. Here it is. Sorry if it seems abrupt, character limit fast approaching. Let me know how you guys think about it!
submitted by SynthoStellar to HFY [link] [comments]

Type me please

I was typed on this sub some time ago but my answers were too vague and not that accurate I think. I’m doubting my type again and I need some new insight.
– Describe yourself in as much elaborate detail as possible (that still renders you anonymous, or to a level of acceptable comfort)
18 yo high school student just trying to survive IB. My gender is a questionable thing. I consider myself non binary because I’ve always felt extremely uncomfortable with talking about my gender and I wanted to obey all of the expectations and gender roles.
I hate all of the labels and sht. I feel like I’m an individual being that doesn’t fit anywhere but at the same time I feel like a part of humanity and I can connect to literally any human being. Doesn’t matter of nationality/age/gendesome other sht. I sympathize with everyone and I kinda feel like I belong to them. If I had to move to foreign country that I don’t know anything about, right now, I think I’d quickly adapt to the culture. I feel like everything and nothing at the same time.
I am diagnosed with severe social anxiety and I display some characteristics of avoidant personality disorder. It basically makes me unable to figure out my type since I don’t know what is true about my personality and what is a defense mechanism anymore.
I need some insight from other people because I’m so confused about my own self. I don’t really understand the concept of personality traits at all. I feel like a chameleon and I have no consistent personality.
– Why are you interested in knowing your type?
At first I was just curious because I’m really into psychology and I found the idea of cognitive functions interesting. But now I’m just mad at myself that I can’t decide on my type because I relate to few types but at the same type I relate to none of them. I just want to be certain. I have this issue that I need to be sure about my every decision and I hate that whenever I finally decide that “this is my real type, it feels right” then suddenly a few days later I find out that it can’t be my real type because the way that type is supposed to think doesn’t really describe how I think very well.
– Do you go to work and/or you in school? If so, what field/occupation/subjects?
I go to school. I changed my school a year ago. My first school wasn’t that bad, the teachers weren’t the worst, my classmates didn’t bully me for being quiet and I had not so bad grades. But deep down I hated that school. There were so many people that I felt overwhelmed and I had to close myself in the restroom every break. I just couldn’t handle this many people. And this school had such a depressing vibe for some reason. After one of my classmates almost commited a suicide it had become even worse.
I accidentally found another school that was way smaller (less people) and since it was IB it could mean I’d have better opportunities for universities abroad. And I could choose every subject. I didn’t think twice, I changed my school immediately. It didn’t matter for me that the exams would be much harder and there would be overall more work. And that new classmates might bully me or something. I mean, I was scared at first but I had to try no matter what. Now I think it was actually a great idea. I love this school even though I sometimes struggle with this much work.
My subjects are my native language, english, german, biology, psychology and maths. I chose them because I’m good at them. Except for math, it was obligatory.
– Describe your upbringing. Did it have any kind of religious or structured influence? How did you respond to it?
It was pretty chill I guess. My parents have always supported all of my weird interests that I wanted to try and some of my dumb decisions even if they disagreed with them. Although most people would say that I should be grateful to my parents that they were always generous to me with their affection and money, at the same time they never understood me. I’ve always been a very creative and imaginative child. I’ve always been daydreaming and I used to write stories a lot. My parents thought it was some sign of schizophrenia or something (it wasn’t) and told me to stop daydreaming and focus on school and grades. I remember whenever I tried to share some of my weird ideas with them, they were always telling me that it’s pointless and I have to be more down to earth. I was also very curious as a kid and I could sometimes research some really bizarre stuff because I found it interesting. I remember my parents once found my searching history and literally yelled at me for searching some useless knowledge. I’d understand their reaction if I was searching for p0rn or something like that but I was looking for some psychology stuff lol. I started to become very secretive at this point and now I always have to be in incognito mode and I have to clear my history frequently or I’ll become anxious that somebody is judging me. And I remember when I once told them about my anxiety they literally told me that it’s not a problem and I’m perfectly fine and I should stop thinking about such pointless stuff.
Religion wasn’t a very big issue for me. My parents are christian but they never tried to force anything on me. They tried to make me religious when I was a child but eventually let me choose whether I want to believe in that or not. At first I considered myself christian even though I didn’t know what it was even about. I was told since childhood that it is the truth so I didn’t question it at that time. But I eventually started questioning my faith. I didn’t like going to the church, the prayers and all. I didn’t really agree with some of the principles of that religion. I began to ask myself whether I really believe in god or do I “believe” because I’m scared of punishment. When I grew up, I started doing some research on the Bible and I realised that it doesn’t make any sense. I mean, it depends how you interpret it, for me it didn’t make any sense. Also, in my native country there’s something like religious education in school and it’s basically forcing christianity into kids. I hate this. I rember a priest that was „teaching” my class in middle school and once he could say that god loves and accepts everyone but then he could say something like gay bad, trans bad. Like the fck is this?!
– Do you need logical consistency in your life?
I have no idea what that inherently means but I’ll try to answer anyway.
I like to think that everything is connected and I can start overthinking things that don’t make sense to me, to find some explanations. I need explanations for everything. I used to be really anxious about what happens after death because that’s something I can’t explain. I mean, I can try but it wouldn’t be 100% accurate because I can’t check that unless I’d die. If I ever decided to kill myself, the reason would be probably that I just wanted to check what will happen to me. I created my own theory on what happens after death that I try to believe is true so I won’t have to kill myself. I somehow tried to base it on science but it turned out to be some irrational crap. But for me it makes the most sense so I assume it’s accurate since it can’t be proven right or wrong. It just depends what you believe in. I know my theory is not perfect and I only pretend I believe in it but I really don’t want to have to kill myself so I need to approve any explanation, doesn’t matter how irrational it sounds.
– How curious are you? Do you have more ideas then you can execute? What are your curiosities about? What are your ideas about?
I think I’m very curious. I want to know everything. Like literally everything. Possessing all of the knowledge possible and understanding the whole world and how it works had been my dream since I remember. Sometimes I can get into some bizarre interests that are completely useless for me but I still find them interesting, like marine biology.
Anyway, I have too many ideas and usually, I end up with nothing. My ideas can be about everything and anything but usually creative stuff like ideas for songs or novels.
– If money was not an issue, what careejob would you have?
I wouldn’t even go to work lmao. I’d just procrastinate all day.
At the end of the day I’d probably have to go to work because I’d be scared that I’d lose all the money and I wouldn’t know what to do with myself anymore and I don’t want to parasite on anybody so yeah, I’d have to go to work someday. But the thing is, I have no idea what job I’d like to have.
– Are you a free spirit or do you play by the rules? If so, why?
This is quite hard for me to answer. I have a weird relationship with the rules. Of course I don’t like being limited or told exactly what to do, I can be a little rebel sometimes. But at the same time I need some guidance. When I have no direction, my mind goes blank because I either have no idea what to do or too many ideas. When I’m doing some work for other people, I always have to ask about every little detail so they’ll be satisfied with my work. I have to do that because if I’m given too much freedom I tend to think backwards and do the literal opposite because I could understand the assignment differently or something like that. I don’t want others to be disappointed with my work.
I always think differently than it’s expected from me lol. I remember once there was a test at school about some poem and there was a task to interpret the last sentence or something. I thought it was about time loops so I wrote about it but when we were checking the test, the teacher said it was about death. I got half of the points for that task because my arguments were good but my interpretation wasn’t the same as the teacher’s and it was a bit out of the blue. Like my teacher probably didn’t even know where the hell did I get that from.
– If I asked you to take a shot with a football how would that make you feel? Would you be able to do it well? Would you enjoy it?
I’d die internally because it’d remind me of my trauma associated with team sports. I used to be bullied in primary school because I wasn’t good at sports. I could never follow the ball and the general action that was taking place because that sht was too fast for me. And I used to have anemia so I literally had no strength or energy to do anything. I’m still not very athletic so I’d probably do terribly. But I think I could enjoy it if it was just for fun and I wouldn’t be ridiculed for any mistake.
– If I asked you to write me an essay, would you enjoy it? What would it be about? How would it make you feel?
I love writing essays in english but I hate writing in my native language (it’s more complicated than english and even native speakers can sometimes make some really stupid and basic mistakes) so as long as it is in english I’d enjoy it. I have no idea what I’d write about. If I was given a topic I could write about literally anything but if I had to choose a topic myself I’d be completely clueless. I’d probably search for some ideas on the internet and then choose whatever seems the easiest to write because I don’t want to spend 7492810847 hours on that essay.
– Is it okay to crack a few eggs? If it makes an omelette? Do the ends justify the means?
I guess so. Do anything you want, just don’t hurt anybody else.
– Do you put things back in their proper place?
I never do that and it’s going to make me insane someday. I can sometimes put my phone somewhere and after 5 minutes I can completely forget where the hell I put it and then search for it for hours. I lose my stuff at home all the time because I put my sht wherever I feel like. I wish I wasn't this messy because it can be annoying but I can’t stand order either. I get inspiration from chaos and whenever I’m drawing I HAVE to make my desk a bit messy because when it’s empty and clean it feels as if my mind was empty.
– How do you behave around strangers, acquaintances and friends?
I have social anxiety so I act very awkwardly around strangers and people I don’t know that well like for example classmates. I’m very shy. I stutter a lot, I say stupid things unintentionally, I tend to zone out a lot. I’m also very quiet and I never talk unless I’m being asked directly. Even if asked directly, I can sometimes still keep quiet.
I can become overwhelmed a lot when I’m around other people and I sometimes have panic attacks or I can start crying for no reason.
I can’t do small talk, it’s pointless for me and it seems so fake. But if I ever approached somebody for the first time and asked them what is the meaning of life or something like that, they’d think I’m insane, so I don’t really know how to start a conversation. And I really hate questions like „how are you?". What does it even mean, like wtf. My social skills are so terrible, I wish I was born with some instruction on how to act in any social situation. Whenever I have to talk to a teacher or somebody else in a formal setting, I always have to ask my mom how do I say what I want to say in a way that will be appropriate. This sht’s exhausting.
I have no friends but my family is like my friends so I can say how I act around them. I think I’m the most “real” around them because I’m not scared they’ll judge me. I’m a completely different person when I’m comfortable. I can be a clown sometimes, I say a lot of dumb stuff intentionally because I don’t feel embarassed when I’m around my family. My family has so many inside jokes, most of them made by me lol. I can be very loud and talkative sometimes or even argumentative and I’ve heard so many times from my parents “if you only were this outspoken at school like you are at home”. If any of my classmates saw me like that they’d say it’s an impostor because there’s no way I could act like that lmao.
I also got more comfortable with my distant family and I’m not that shy anymore when I’m around them. I can confront my uncles whenever they’ll try to playfully bully me (I really hate when they do that) and I feel so good about that. I wouldn’t be able to do anything like that a year ago and I’m glad I’m getting more confident.
– Do you have exquisite tastes that you would expend effort or money for?
I buy apple stuff because it’s easier for me to use. I once had an android phone and it was a pain to use.
– How do you act when others request your help to do something (anything)? If you would decide to help them, why would you do so?
I think I’d help no matter how I’d feel about it. I lack assertiveness because of my social anxiety. With people I’m comfortable with, I think I’d still help no matter what. I’d just feel terrible as a person if I wouldn’t help.
– How long do you take to make an important decision? How would you go about it? And do you change your mind once you've made it?
I’m hella indecisive. I have to ask other people for some guidance or I’ll be lost. I literally cannot decide for myself. I also sometimes seem like I have no opinion on anything but I just see pros and cons in everything and I can’t decide on the best option. Everything is shades of gray and whatever I choose should be personal preference but I always look for the objectively best solution that will be approved by my inner critic and also other people. It’s exhausting because I can’t even choose a meal in a restaurant. I treat it like some very important decision while it’s so mundane. When it comes to food my final choice would probably be something I haven't tried yet that sounds good or whatever with shrimp. I’m always in a mood for some shrimp lol. I sometimes can choose something familiar but only when I really don’t know what to choose. After making my final decision, I always wonder what if another one would be better and I never feel certain about my decisions. I’m scared of making decisions because I’m anxious that my decision was the wrong one. I wish I could try everything in my life.
– If I asked you to design a plan of action, would it be easier to work alone or in a group? Do you ask for others’ opinions? or stick to your own guns?
It would be better to work alone because I cannot work in a group since my social skills are lower than the bottom of Marianas trench. I can’t even work with people I’m comfortable with. I feel like they distract and overwhelm me and I prefer to get some ideas from others and then execute everything myself. When I get some ideas from other people, it immediately stimulates my mind and I can quickly come up with something. I sometimes have great ideas while trying to create something out of nothing but I have the best ideas when I find some ideas from the external world that inspire me and I start from there. After I finish my work, I have to show it to others. I need some validation from them because I want to know if my work is acceptable. With any schoolwork, I have to first show it to my sister before I can show it to my teacher so I know I didn’t do any crap and I wouldn’t be laughed at. I can’t show anything to my teachers without being certain it’s good.
– A weekend best spent looks like ...?
If I could do anything I wanted, I wish I could go to the mountains or sightseeing by myself or with my family. More realistic best weekend would be a weekend where I don’t have that much work for school and I can actually relax.
– My biggest fears are ...
There’s quite a lot of that. Most of my life has been full of the feelings of fear and anxiety.
I’m really scared of social interactions and public speeches, being judged or rejected. I hate the feeling of embarrassment, it makes me feel so uncomfortable. I’m also really scared of crowds. When there are too many people around, I start panicking. I once got a panic attack at a wedding and nobody could calm me down, I was so overwhelmed (especially that there were many photographers and they were surrounding me so I couldn’t really escape from them. I didn’t want them to take any pictures of me so I put a jacket on my face whenever I saw them near me. Most of the wedding I spent outside sitting on a bench because there weren’t that many people there and there weren’t any photographers around).
I’m really scared of the future because I don’t know what to do with myself and I’m probably gonna end up lonely, depressed and addicted to some crap.
What I really hate is pressure and feeling controlled or trapped. Especially at school because I’m forced to do things that make me uncomfortable, like performing in front of people. And I feel like school has always been limiting my creativity and individuality.
I’m also scared of bugs. I hate them so much. I can start panicking whenever I hear a fcking fly.
– How much do you express yourself and what mediums do you do that through? Art? Writing? Talking?
Art is my thing. But I’m more into analyzing and critiquing art rather than creating. When I do create, I express my ideas more than my feelings.
I draw graphic novels. The funny thing is that I don’t even “like” most of my works. I mean, if somebody else created these stories and I was a reader, I’d rate them something around 5 on enjoyment. Most of my stories are based on some concepts I found interesting or I create stories to see how the public would react to it or just to check how I’ll perform at a specific genre rather than something that is personal to me.
I sometimes write songs and they also aren’t that personal to me. Some are, but most of my lyrics are about things anyone could relate to. And I like to create some really weird analogies. I wrote 8379287593 songs about comparing some random stuff to toxic relationships. Give me any random thing and I could transform it into a song about toxic relationships. I’ve never been in a toxic relationship tho. My sister also writes songs but they are so personal that only she knows what they are about. I hate that to be completely honest. I prefer lyrics that make sense and are easy to interpret given the context.
I think I create for the audience instead of myself.
I express my feelings through writing. I sometimes just write down my thoughts to let go of them and it’s very therapeutic for me. I sometimes post some of my thoughts on my twitter. I really need an audience lol.
– Generally where do you lean politically? Is it every man for himself? Should people be pragmatic? Does the government need to step in and help people?
I’ve tried to get into politics more because I might seem ignorant since I have no political views. I see pros and cons in everything and it’s really hard for me to decide what is the best. I somewhat agree with every side. I could say I’m libertarian because I value freedom a lot, but I don’t really know.
– Does it matter if something is factually correct for you to believe in it?
Depends. I won’t believe in something like flat earth but not everything can be scientifically proven. I can be a bit sceptical since science is constantly improving and literally anything can be proven wrong at any time.
– Are emotions/feelings an important aspect of your life? If so, then why?
This is a very tough question for me. I have no idea if emotions are just chemicals in the brain and the way I react to things or if it’s something deeper. I want to think it’s something deeper because it’s more optimistic and it could mean that feelings are something individual for everyone (and my therapist said so lol). I like to think that there is something in the world that is only for me. I got very obsessed with my individuality because I have a twin and we’ve been constantly compared to each other. People used to treat us as if we were one person. Now I have to be “different” in everything, so people will finally address me by my name and not per “twin” all the time.
I like to see myself as an individual being and I also see other people like that. I just love the idea that everyone is different but at the same time we’re all connected.
Are emotions actually important in my life? I guess so. I mean, I don’t really know, but my therapist told me that understanding my emotions is the key to curing my mental health issues and existential crisis. The thing is that I try to avoid my feelings as much as I can because when I’m left alone with my feelings I get depressed and start crying. Every night when I’m going to sleep, I start overthinking a lot since it’s the only thing I can do, so I started to distract myself from thinking by creating some fictional stories in my head.
A bit on my feelings because it’s really confusing to me:
I have trouble with recognizing my feelings and I sometimes have trouble being subjective. I can even be a people pleaser. I remember I had to write an essay for my english class about my thoughts on some quote and I first wrote what I think the author meant, then why it’s accurate and why it’s not and then in conclusion I wrote in which aspects I agree with the author and in which I disagree. Then my sister told me I did it wrong because I was supposed to write what the quote meant to me personally. But that was what it meant to me lol.
Whenever my therapist asks me about my feelings I always answer “I don’t know”. Because I just genuinely don’t know. Even when she once told me I can explain my emotions metaphorically, I still couldn’t. For some time I was thinking that I don’t feel emotions at all but my therapist told me I just feel differently than how I think I „should” feel. I have this weird inner view of how emotions “should” be and I’m quite anxious that it doesn’t actually work like that.
I can sometimes get really dramatic with my external emotions (shouting, crying, etc) but I never actually feel like that. I think that how I react is so different from how I actually feel. I never realise that I’m acting like I was angry in that exact moment but rather when people tell me that I was acting dramatic or something and after I’ll calm down I’m like “oh, I probably seemed angry at that time”.
– How attached are you to reality?
I don’t think I’m very attached to reality. I feel like I’m living in a simulation sometimes. The experience of life is so surreal, I can’t even explain it.
I daydream a lot. Maybe even too much. I can sometimes lay in my bed for hours doing nothing and just thinking and listening to music. I even wondered if I don’t have maladaptive daydreaming at some point. I sometimes get caught up in my thoughts and when somebody distracts me I can get frustrated. When I’m with other people I can sometimes zone out completely because, for example, I saw a plane and I started wondering how the hell does it exactly work that it can float in the air, completely ignoring the people I’m with.
– How thick skinned are you? Are you sensitive to criticism?
I am very sensitive actually. But I think I got more thick skinned over time. I used to be such a sensitive child that literally anything could make me cry. Not sure if I really got more confident or if it’s the medicine I’m taking for my anxiety tho.
I’m also a huge empath. Whenever I read a book or watch a film, I literally “transform” into the main characters and feel everything they feel. I remember I tried to read The Sorrows of Young Werther for school and I couldn’t finish it, I wasn’t able to handle this much negative feelings. I just read the summaries and hoped I’ll pass the test. I also started reading a manga called Chi no wadachi recently and it killed me.
I’m fine with constructive criticism. I like criticism if it’s intended to help me improve and I hate it when somebody does that just to sht on me. I can get aggressive sometimes when somebody criticizes me all the time, even when I improve my work and they still can see something bad about it. I really hate it because it doesn’t help me at all.
If I get insulted, I try not to care or not show that I care, but I actually deeply care at first. I usually forget about it and move on quickly but it’s still somewhat hurtful I guess.
submitted by edgenist to WhatsmyMBTI [link] [comments]

Since 1983, I have lived, worked and raised a family in a progressive, egalitarian, income-sharing intentional community (or commune) of 100 people in rural Virginia. AMA.

Hello Reddit!
My name is Keenan Dakota, I have lived at Twin Oaks, an income-sharing, intentional community in rural Virginia for 36 years, since 1983. I grew up in northern Virginia, my parents worked in government. I went to George Mason University where I studied business management. I joined Twin Oaks when I was 23 because I lost faith in the underpinnings of capitalism and looking for a better model. I have stayed because over time capitalism hasn't looked any better, and its a great place to raise children. While at Twin Oaks, I raised two boys to adulthood, constructed several buildings, managed the building maintenance program, have managed some of the business lines at different times.
Proof this is me. A younger photo of me at Twin Oaks. Here is a video interview of me about living at Twin Oaks. Photo of Twin Oaks members at the 50th anniversary.
Some things that make life here different from the mainstream:
More about Twin Oaks:
Twin Oaks is an intentional community in rural central Virginia, made up of around 90 adult members and 15 children. Since the community's beginning in 1967, our way of life has reflected our values of cooperation, sharing, nonviolence, equality, and ecology.
We do not have a group religion; our beliefs are diverse. We do not have a central leader; we govern ourselves by a form of democracy with responsibility shared among various managers, planners, and committees. We are self-supporting economically, and partly self-sufficient. We are income-sharing. Each member works 42 hours a week in the community's business and domestic areas. Each member receives housing, food, healthcare, and personal spending money from the community.
We have open-slots and are accepting applications for new members. All prospective new members must participate in a three-week visitor program. Applicants to join must leave for 30 days after their visit while the community decides on their application.
We offer a $5 tour on Saturdays of the property, starting in March. More info here.
Ask me anything!
TL;DR: Opted out of the rat-race and retired at 23 to live in the woods with a bunch of hippies.
EDIT: Thanks for all the questions! If you want some photos of the farm, you can check out our instagram.
EDIT2: I'm answering new, original questions again today. Sort by new and scroll through the trolls to see more of my responses.
EDIT3: We DO have food with onion & garlic! At meals, there is the regular food, PLUS alternative options for vegan/vegetarian/no gluten/no onions & garlic.
EDIT4: Some of you have been asking if we are a cult. No, we are not. We don't have a central leader or common religion. Here are characteristics of cults, FYI.
Edit: Yikes! Did I mention that I am 60? Reddit is not my native land. I don't understand the hostile, angry and seemingly deliberately obtuse comments on here. And Soooo many people!
Anyway, to the angry crowd: Twin Oaks poses no threat to anyone, we are 100 people out of a country of 330 million? Twin Oaks reached its current maximum population about 25 years ago, so not growing fast, or at all. Members come and go from Twin Oaks. There are, my guess is, 800 ex-members of Twin Oaks, so we aren't holding on to everyone who joins—certainly, no one is held against their will.
Twin Oaks is in rural Virginia, but we really aren't insular, isolated, gated or scared of the mainstream culture. We have scheduled tours of the whole property. Local government officials, like building inspectors, come to Twin Oaks with some frequency. People at Twin Oaks like to travel and manage to do so. I personally, know lots of people in the area, I am also a runner, so I leave the property probably every day. There are lots of news stories about Twin Oaks over the years. If you are worried about Twin Oaks, maybe you could go read what the mainstream (and alternative) media have to say.
Except about equality Twin Oaks is not particularly dogmatic about anything. (I know some people at Twin Oaks will disagree with that statement.) Twin Oaks isn't really hypocritical about Capitalism, Socialism, or Communism, we just don't identify those concepts as something that we are trying to do. Twin Oaks is not trying to DO Communism, we are trying to live a good life with equally empowered citizens—which has led us to try to maintain economic parity among members. Communists also do that. In making decisions in the community I don't remember anyone trying to support or oppose an idea due to excess or insufficient Communism, Socialism, or Capitalism. In most practical senses those words aren't useful and don't mean anything. So, no need to hammer Twin Oaks for being insufficiently pure, or hypocritical.
Twin Oaks is very similar to the Kibbutz in Israel. If anyone has concerns or questions about what would happen if places like Twin Oaks suddenly became much larger and more common, read about the history of the Kibbutz, which may have grown to possibly 1% of the population at their largest? There was and is no fight with Capitalism from the kibbutz—or with the State. My point is—not a threat.
To the other people who think that the ideas of Twin Oaks are interesting, I want you to know it is possible to live at Twin Oaks (or places like Twin Oaks) and happily live ones entire life. There is no central, critical failing that makes the idea not work. And plenty of upside. But do lots of research first. Twin Oaks maintains a massive web site. (Anyway, it takes a long time to read.)
But what I would like to see is more people starting more egalitarian, income-sharing communities. I think that there is a need for a community that is designed and built by families, and who also share income, and provide mutual support with labor and money. If you love this concept, maybe consider gathering together other people and starting your own.
Ideologically speaking:
-Ecology: the best response to ecological problems is for humans to use fewer resources. The easiest way to use fewer resources is to share resources. Living communally vastly cuts down on resource use without reducing quality of life.
-Equality: ideologically speaking, most people accept the idea that all humans have equal rights, but most social structures operate in ways that are fundamentally unequal. If we truly believe in equality then we ought to be willing to put our bodies where our ideology is. In a truly equal world, the issues of sexism and racism and all other forms of discrimination would, essentially, not exist.
-Democracy: Twin Oaks uses all manner of decision-making models and tools to try to include everyone and to keep people equally empowered. There is no useful word for this. We do use a majority vote sometimes, as a fallback. But sometimes we use consensus. We sometimes use sociocracy (dynamic governance). The word "Isocracy" (decision-making among equals), would be useful to describe Twin Oaks' decision-making model, but Lev in Australia has written an incomprehensible "definition" on Wikipedia, that he keeps changing back when someone corrects it.
-Happiness: The overarching goal of all ideologies is to make people happy, right? I mean, isn't it? Capitalism is based upon the belief that motivation is crucial to human aspiration and success (and therefore more happiness). Under Capitalism, equality is a detriment because it hinders motivation (less fear of failure, or striving for success). Twin Oaks believes that humans are happier when they are equal, and equally empowered. So the place to start up the ladder of happiness is to first make everyone equal. Well, Twin Oaks is mainly still working on that first step.
EDIT5: Some have asked about videos - here are links to documentaries about Twin Oaks by BBC, VICE and RT.
submitted by keenan_twinoaks to IAmA [link] [comments]

Dysphoria is a pain

I think maybe quarantine is giving me too much time to think and fixate on things. Dysphoria and all the messiness surrounding my gender are getting me down today, and I thought maybe some folks here would be able to relate.
I was considering the possibility of being FTM more seriously when I was in my twenties, but it never quite clicked enough for me to decide I was ready to start transitioning or trying to present as a guy. As chance would have it, by the time I finally had enough money and decent insurance to start thinking about top surgery, my dysphoria had gotten milder and I was starting to feel cautiously okay with my chest. Sometimes I still think I would prefer having a flat chest, and top surgery is still an option on the back burner, but I kind of like how my chest looks now in a way that I didn't when I was younger, so I decided to hold off. My dysphoria and identity have always been pretty fluid, and I have times where the idea of going on testosterone really doesn't appeal much. I've also realized over time that I like being perceived as a queer woman. I like it when lesbians are attracted to me, and I can identify with being a woman through a butch perspective. That's a part of my identity that I don't really want to give up. And I don't know that I really see myself as a man.
But I also wish I could pass as a man better than I can. Today, I happened to see that someone at work (who hasn't met me in person) referred to me with male pronouns in an email, and it really excited me! When things like that happen, it makes me happy and I don't want the person to figure out that they were "wrong." I still get jealous of trans men sometimes. I'll have periods like right now where I like the idea of being seen as a guy more and wonder if I'm cheating myself by not transitioning.
I think I've been more anxious about this lately because it feels like there's so much pressure to fit in a box. I feel like I have to choose between options a lot. I like using they/them pronouns, but I want women to know that I'm cool with them finding me attractive as a butch woman. I like seeing myself as a woman and don't really want to try to live as a man, but I do like it when people think I'm a man. It just feels so complicated sometimes, and I'm in my thirties, so I don't necessarily expect things to become much clearer.
I started identifying as non-binary in my late teens, but I don't always relate to that anymore because I don't know that I see myself as being in a category that's separate from being a man or a woman. I do like the term genderfluid, but I feel like if I don't want to live as a man and transition, then I want to be able to embrace being a woman, and sometimes it feels like that isn't possible or isn't allowed.
Can anyone relate to this?
submitted by Cartesianpoint to butchlesbians [link] [comments]

Tech's Plan after Suppressing Wave One

I did not think we'd get here. COVID cases are in the single digits, and many cases are off-campus (https://health.gatech.edu/coronavirus/health-alerts). Test positivity rates are incredibly low (https://gatech-covid-tracker.com/). I think we can say that Georgia Tech has navigated through it's first wave of COVID cases.

How did this happen? I'm not an epidemiologist, and even Dr. Fauci himself wouldn't be able to give you a 100% correct answer, because nobody can give you a 100% correct answer - there are too many unknowns. But, we can look at a few factors.

1.) Modified herd immunity threshold. Immunity is likely a real phenomena with COVID-19. Yes, there are now 7 confirmed cases of reinfection, but immunity is not a binary thing. It is not as if every person infected with COVID will either be immune, or they will be as unprotected as the rest of us. It's likely that the majority of COVID cases will gain some sort of immunity, and some will gain no immunity. For the sake of simplicity, let's just assume everyone infected with COVID at our campus has immunity.
Georgia Tech has, in total, around 900 positive COVID cases. There are ~14,000 people on campus if you wildly extrapolate from a few surveys taken on this subreddit - if anyone could find where the actual number is, it would be helpful. Additionally, around 5-10% of the US was probably infected in the original Feb-March surge, which would be 700-1400 people. This brings us to 1600-2300 immune people in a population of 14000.
The herd immunity threshold is given by (1-1/R0). Uncontrolled, the R0 for SARS-CoV2 is ~4. This means roughly 75% of the populace must be infected to gain "true immunity" - IE, you can do whatever you want, no distancing, no masking, etc. Obviously this is a bad idea. But, we aren't letting SARS-Cov2 spread uncontrollably. Mask compliance is high, people are trying to distance, people are washing their hands more often, etc. R0 is a function of environmental parameters as well - increasing distancing and hygiene decrease your R0. So what is the R0 with distancing and masking? That's a big question, but estimates from New York and Western Europe say it was somewhere around 0.8-1.1. A college campus will have a higher R0 than a typical state or nation, so we'll shift this up to 1.1-1.3.

This brings our herd immunity threshold to anywhere between 9-23%. We currently have in the range of 11.5%-16%, and some cases on campus may have gone totally undetected. Here's a twitter thread by an MIT data scientist if you want to read more about the "modified herd immunity" phenomena.

2.) The people who took the most risks have already gotten COVID. Anecdotally, and logically, this makes sense. People going to bars, frat parties, etc have already been infected, and that was our "first wave". Unfortunately, I don't know how to quantify this in any meaningful way, but it is probably a factor.

3.) Behavior change. People could've seen the surge in cases and decided to be more careful - get tested weekly, avoid indoor dining, go to the CRC early in the morning when it's less crowded rather than in the middle of the day, etc. This would lower R0 as well and aid with point 1, although again, I don't know how to meaningfully quantify this. But it is a possible factor.

____________________________________________________________________________________________________________
If you made it through the above, congratulations.

The question now is what Tech should do. Frankly, I feel like I am wasting both money and time this semester. This is unavoidable, and not Tech's fault or USG's fault - just a virus doing it's thing. But, just as governments - those of New York, China, South Korea, Germany, etc - gradually eased back on restrictions as the first curve was crushed, I believe Tech can and should do the same. We should not throw the floodgates open and let all hell break loose - but I think we can slowly loosen the screws in a manner that improves educational experiences, and in a way that avoids a second wave. Remote learning sucks. At least for intro classes, there is far better free material on Coursera - made by people who know how to deliver content online and who have been doing it for years - as opposed to professors who were thrown into this a few months ago.

As we all know, many "hybrid" courses are pretty much all online. I'd suggest the OPTION - for both professors and students, mandates are a god awful idea - to have more in-person hybrid sections. This won't give me my money's worth - but it'll give us something. As of now, I have three hybrid classes - and yet have not had a single in person class. These classes can be conducted in a safe, distanced/masked manner, as to keep our R0 low and keep reaping the rewards of the "modified herd immunity" discussed above. This might be difficult to implement in the middle of this semester, but I think it can be implemented next semester, in the absence of mass vaccination until (in the most optimistic case) February-March.

Other things include opening up lounges in dorms. Also, I know visiting other dorms is technically banned, but everyone I know is ignoring that rule. Many people aren't even aware of that rule - might as well just get rid of it if compliance is close to nil. But, I'd prefer more in-person classes above all else.

This was a long post. Ultimately, COVID is a game of trades - we could lock everyone in their homes until there's a vaccine, but that would destroy our society. We could let everyone run wild until there's a vaccine - again, that would destroy our society. It's a multivariate optimization problem, where we are trying to maximize safety, education, and the student experience. I'm just a dude trying to help us find that maximum.

TLDR: COVID-19 first wave beaten due to number of factors. More in-person classes would be nice.
submitted by _neorealism_ to gatech [link] [comments]

So I really want to be permanently sterilized, but every time I see my gyno she refuses to consider it.

Ever since I was a child, I've always known that I'd never ever want children. Not only would I make a terrible mother, but there's also the fact that mental illness runs in my family and I don't want to pass that on to a child and they have to suffer a poor quality of life like me. Now, I also do not want children because the thought of becoming pregnant terrifies me and I've recently discovered that I am non-binary, which means it gives me really bad gender dysphoria when I think about it. I also have horrible periods, which is pure misery. Even with an IUD (Kyleena) I'm STILL getting periods that last 10 days. Not heavy as when I was younger but still a moderate amount that pretty much stresses me out because of how inconvenient they are.
So, I've considered getting a bilateral salpingectomy, because that sounds way better than a tubal because they're taking my tubes out. Unfortunately, it won't stop my periods. I could stay on an IUD but it was extremely painful when I got it and it doesn't even stop my periods anyway so what's the point? The only BC that stopped my periods was depo provera but I stopped taking it because of the risk of loss of bone density and apparently I wasn't supposed to be on it for as long as I was (10+ years) anyway. My insurance (medicaid) refused to pay for a nexplanon and honestly I'm not even sure if it'd stop my periods anyway. I'm awful at taking pills, in fact my mom put me on depo as a teen because I kept forgetting to take my BC pills, so that's not an option either.
So recently I was researching hysterectomies, and I thought how great it would be to get my uterus removed because then I'd no longer have periods... But it's a major surgery and I highly doubt anyone would approve it.
Despite these options, my gynecologist won't even consider permanently sterilizing me anyway. Every time I see her for my annual and bring it up she acts like it's not an option and tells me to wait until it's time to take out my IUD to see what my options are. I've looked at the childfree doctor list but there's no CF friendly doctors in my city. I live in NC. I don't have a car and don't know how to drive so traveling to a different city would be expensive and difficult for me. I'm not sure what I can do. I'm really scared right now that I'll never have a chance to get this done with what's happening right now in today's politics. And what's worse is that I might lose my medicaid because I'm making a little too much money from working so I'll only have Medicare and lol that's a useless insurance for someone my age. (26 years old)
I guess what I'm asking is what should I do? I could maybe save some money and take an uber to see a doctor in a nearby city, but there's no guarantee they'll even approve me and plus I don't think they even take medicaid and especially not Medicare for gynecology. I could try to talk to my gyno again but that's not going well. Another option is to wait until next year to sign up for health insurance through my job but I'm scared I won't be able to afford whatever they'll take out of my paycheck for it.
I just know that when it's time to take out my IUD I don't want another one. It was a horrible, very, very painful experience! Maybe I should just go back on depo. At least I won't have periods, but I really want something permanent. Sorry for the long rant, i'm just at a loss at what to do. :(
submitted by Waste-Celebration972 to childfree [link] [comments]

I need a plan to get out in the next 2-3 years.


So, been a long time since I've posted using this throwaway account of mine. A bit of background: my parents think I'm a cis woman but I'm not (I'm non binary and bisexual, haven't come out to my parents because they are homophobes). Both the parents are very manipulative, in different ways. The mother gets all sulky if you point out any of her mistakes and always wants to believe she is the victim (the father has emotionally abused her but I feel no sympathy towards her at all. Or, to be pedantic, every time I try to force myself to feel sympathy for her because my dad is a male chauvinist and treats both of us about the same, I just can't no matter how hard I try). The father is a typical overt narcissist, refuses to admit he has a problem, refuses to go to couples' therapy with the mother, thinks everybody else should be at his beck and call and expects everyone else to rearrange their lifestyle and schedules around his. He is also Islamophobic, sexist, homophobic, transphobic and fascist. The mother has a lot of internalized misogyny; she has been seeing a psychiatrist for the past 3-4 years but that's just for her relationship problems, not for the abuse she inflicted upon me and my brother. My brother has been completely gaslit by my parents. I try to avoid the three of them as much as possible, sometimes postponing meals by half an hour or an hour past my usual time just so that I can eat in peace. Even then sometimes the mother waits for me because she can't stop fucking talking all the time.
I still don't know if the mother is an nmother or an emother, both possibilities are unsurprising. Or maybe she is a mixture of both. She also used to hit me when I was young, but not every day, just when she was angry with me or when I did something wrong. The physical abuse stopped when the father returned from the US to stay with us. After that, both of them started emotionally abusing me and poking fun at my mannerisms and personality every chance they got. I will not go into details here, but suffice to say that enduring all that BS made me passively suicidal and depressed and gave me massive amounts of anxiety about doing random things. Their infighting also meant that I was not taught crucial life skills when I was younger. I know I should try to learn some, but every time I try to hang around the mother and learn something I get flashbacks from the physical abuse and of the times she threatened to commit suicide to get me and my brother to listen to her.
Obviously, they are both extremely manipulative. They were abused themselves as children but didn't bother fixing themselves before they had children or even consulting a therapist/ psychologist even though a lot of mental illnesses run through both their families (like schizophrenia, BPD, depression, anxiety, etc).
Oh yeah also the father is a part of some religious cult, which greatly affected the parents' marriage over the years because the mother left the cult after she noticed some fishy things. And she got me out of there too, for which I am slightly grateful. But not much since that's just normal parent stuff. It doesn't excuse her abusive tendencies.
I think by December next year I will have a Master's degree in Chemistry from one of the most prestigious colleges in India (my GPA isn't good enough to apply to good schools in the US, although I have ~3 years of combined research experience over the entirety of the 5 years I will have spent in college by next December). Now the question remaining for me is to figure out how to use that to my advantage. Since I'm a US citizen (we are all US citizens) living in India, there will be nothing useful left for me here once I graduate. OCIs do not have the same rights in India as Indian citizens do (that is to say, we do not have as many rights as people holding Indian passports do). I would like to return to a blue state in the US with enough savings to be able to live without employment for a year (if shit hits the fan).
I'm still confused about whether or not I should apply for a PhD. It's the easiest escape route for me and it'll give me an excuse to leave, but I'm not sure if I want to work on the same research problem for 4-5+ years. And lately experimental chemistry has been losing its lustre for me. For my Master's project I will be doing some mild statistics/ computation based work, but that's unlikely to involve any serious programming. I tried to learn programming using online courses but for some reason I have a fear of getting things wrong and of not understanding things, which makes it rather difficult for me to keep up. So I abandoned that particular endeavour for now. Also, the longer I stay in academia, the harder it will be for me to switch to industry later on. I was considering getting into something like science communication, but most of the advice I've seen online is geared towards making videos, not writing articles. If anyone has any tips on how to start, I would greatly appreciate it if you could post some here.
I'm also very apprehensive about moving abroad because all my potential support systems are inevitably tied to the parents in some way. I don't want to end up homeless or something in a racist and borderline fascist country like the US (I mean, unless the Dwump gets voted out this November and America somehow gets on a redemption arc), that would just end up making me even more depressed and suicidal.
I did start therapy sessions in secret, but the parents are both very nosy people. I have no privacy. I've been doing sessions when I go for a stroll downstairs, but network issues and background noise ruins the experience for both me and my therapist (not to mention the morons here who roam around without masks and don't pay attention to their children even though we've had some cases of the virus here already...it's almost as if desi culture just waits until shit hits the fan and then blames younger people for not taking care of a situation older people got themselves in).
I was thinking of approaching the US Consulate (online) after I land a job or a PhD position, but I'm not sure if that's helpful. The father has contacts in the government so I'm also scared if he will set them onto me if he finds out I plan to leave. Also some of my documents are locked in a safe and only given to me if I need them for some official paperwork. Even then I can't do something like scanning 2 copies and emailing them to myself, because the parents keep watching over my shoulder.
I also need to siphon money into another bank account, but I think my parents can see some of my transactions (if they see the ones with the therapist I can just tell them she's a friend, they're too clueless to scout further. They actually think I'm quite dumb, which has proven a very useful misconception to me so far at least :)) so I'm not a big fan of that. Also I lost my college scholarship this month, and the father makes too much money for me to apply to the other scholarship options given to students. I plan to do this whole money siphoning thing after my parents put a more substantial amount of money in my personal account. Right now I have just enough to pay for about 30 therapy sessions. I can ask them for money if I run out and have to buy food at college or something.
I'm probably just rambling, but I keep trying to come up with some sort of plan but it gets too overwhelming. It would be great if I could just decide what the fuck to do with my career in future. Then maybe I can get started on the budgeting and stuff, and accruing contacts who can help me get the hell out of this godforsaken household. Also please give me some concrete advice on how to grey rock, I know people keep saying "make yourself as uninteresting as possible" but that doesn't help much since I don't know how to hide my emotions. It's like I'm either numb or hyper-emotional. Not a very nice state to be in. I've also been very depressed and kinda suicidal so that's hampering my ability to study and (eventually) get good grades for my coursework, which just makes me even more depressed and suicidal because everything feels like it's folding in on itself.
Basically I would like to know what it's like to live in the US. I'm not gonna lie, I'm also fairly apprehensive about having to wipe my ass with toilet paper. Like doesn't it burn your butthole? I'll miss the jet sprays here. :/ (probably the only thing I'll miss about India lol, definitely won't miss the undercurrents of casteism and misogyny and Islamophobia etc in contemporary South Asian societies... dear Lord.) How do you pay income tax if you're a freelancer? What's the renting situation like for PoC in the US, should I try to find a PoC landlord? What state is safest for me to live in? What state has like moderate weather (neither too hot nor too cold)? What if I don't know how to drive, which states have a good public transportation network (I know NY does, but NY seems very expensive)? How do you get SIM cards in the US? Everyday stuff like that.
Also, how do I make sure the parents (and everyone related to them, friends, family, whoever) don't legally have access to any of my stuff? Do I just try to file a restraining order against them when I get to the US? Will that work even though they don't live in the US?
Thanks for reading this long-ass advice request. Should I post on the IWantOut subreddit too? I don't want to ramble there like I did here. :(
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