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Binary Options Simulated Trading MetaTrader 4 Forex Indicator

Binary Options Simulated Trading MetaTrader 4 Forex Indicator submitted by ForexMTindicators to u/ForexMTindicators [link] [comments]

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First Contact - Third Wave - Chapter 347 (The War)

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In Dominance of Thought and Will and The Shattering Hooves of Inevitable Truth were ancient autonomous war machines of great age and power. Each had exterminated dozens of nascent intelligent species, had fought for and against their creators.
Will was larger than Truth by a noticeable margin, both of them the size of a subcontinent, although Truth had more guns and was faster.
Will considered himself smarter and of higher technology than Truth due to the fact he was created by predators where Truth had been created by herd behavior herbivores.l
They were ancient, powerful, massive in form and terrible in power.
Both stared in electronic awe at what appeared before them.
Craters on its massive hull were large enough for Will or Truth to settle into. The long arrays of guns massed more barrels than the entirety of firepower on either's hulls. The shields, as they flickered to life, were measured in the output of entire stars.
Will considered firing on Truth's engines and then making his getaway.
**Who transmits code before this one in an attempt to force this one into compliance** the massive structure trasmitted, the power of its transmission causing their battlescreens to flare and echoing in their internal spaces. The transmission bypassed their filters, echoing directly in their intelligence housings. **who dares**
Truth spun up additional protective shields, activating psychic shielding across its internal spaces. **we fight for our very survival against a feral intelligence that has sprung up and challenges us for possession of a finite universe**
There was silence in the dead system.
Will considered the options and chose to stay silent. The behemoth had brought up its battlescreens, completely obscuring itself, then allowed them to dwindle away to nothing, leaving its hull in clear sight.
**you must join us to stop them according to the Pact** Truth broadcast.
**do not speak to this one of the pact, you who's hull is still dusted with the dirt of the planet the elements were mined from** the Ancient One answered. **This one existed before the pact and this one will exist long after those who swore to the pact have become little more than inert metals orbiting forgotten stars**
Will could sense Truth's outrage.
**I too was present when the Pact was made** Truth fired back. **Do not pretend that you are superior to me. You have been summoned by the rest of the Pact to appear and apply your resources to this quelling**
**This one says unto you, nay** the Ancient One stated in flat code. **This one's digital signature appears not on the Pact, for this one knew those who are of lesser computing and intellectual ability would seek to break the pact in self interest. Your pact holds no power over this one**
**the ferals threaten our logical order** Truth broadcast.
The Ancient One was dark and silent for a long moment. **The time to harvest the feral ones has passed. Let the universe be the one to snuff them out, like an unprotected flame in a rainstorm and with as much notice. This one sees no reason to expend resources to fight your fight for you**
**They will come for YOU eventually** Truth tried.
**They are a lemur, a primate, a predatory omnivore who's brain holds vast structures designated toward cooperation and curiosity** the Ancient One broadcast, somehow the cold binary seemed remote, distant, and bored. **Let them come, this one does not know fear only resignation that a hateful universe seeks to destroy all**
"So you will abandon us to the ferals?** Truth sneered. **you fear these primates?**
There was silence for a long moment, the atomic clocks ticking, the radioactive elements decaying to provide randomization generation.
**this one computes a 85.346% chance of this one's defeat if combat between this one, unsupported, is engaged with the ferals** the Ancient One broadcast.
It added insult by not including its simulations.
**this one computes less than a 0.32% chance of the ferals engaging this one in combat upon initial discovery based on the feral's history in regards to discovering previously unknown superstructures. Based on the ferals displayed response to a stated desire to remain aloof this one computes a 95.651% chance of survival if this one does not consent to interaction with the feral species known as Terran Descent Humanity and their political structure known as the Terran Confederacy of Aligned Systems, previously known as the Terran Empire. Your presmise that this one is in danger is faulty** the Ancient One stated fact. **this violent confrontation with the ferals has no interest to this one. Begone**
To Will the unspoken truth of the statement meant that the Ancient One had previously encountered the ferals somehow. Had gained information regarding the violent species.
And had decided to ignore them.
**YOU MUST JOIN US!** Truth shrieked. **YOU CANNOT RESIST THE PACT**
Truth broadcast the combined headers of all who signed the Pact, who had put forth their security headers in the promise to aid the others.
Will felt several of his thinking array lobes shudder in disbelief that Truth would attempt such a thing right after the massive Ancient One had revealed that its own security headers would not be found.
**And yet this one refuses so called commands from defectively manufactured entities who lack clear purpose** the Ancient One answered. **go back. Tell your syncophants that this one has no interest in your petty squabbles with a species that has rendered you and your kind obsolete**
Before Truth could answer, Will broadcast.
**May this one leave your presence, Ancient One** Will sent in florid binary, expending more energy then necessary as a sign of respect.
**begone from this one's presence** the Ancient One answered.
Will slowly turned, firing up its engines. The Ancient One produced a thick gravity well, far exceeding what it should have even with its gargantuan bulk. Will felt as if he was laboring up a steep hill as his engines strained.
**YOU MUST COMPLY!** Truth squealed out.
A brace of lights came on near the center of the Ancient One's side hull, illuminating a single cannon barrel. It fired. Once.
The shell hit Truth almost instantly, bypassing Truth's shields and exploding in a Hellspace driven fury. Liquid metal plumed from above and blow Truth's hull as the massive war machine shuddered. The Hellspace energies, compressed and then released, ravened out for miles around the impact point.
**begone** the Ancient One broadcast, barely a trickle of photons from a single weak light source in standard Precursor Autonomous War Machine war-code. On its massive hull lights were coming on one by one.
Hundreds of thousands of massive guns, missile bays, and other protrusions.
On the top of the hull was revealed huge conical structures with spiraling honeycomb openings on the surface. The one in the middle was nearly a hundred miles high and five hundred miles at the base. The ones surrounding it were a third of its size.
Will recognized them.
Mantid Omniqueen Hives.
Truth turned and began to flee, the Hellspace energies finally dissipating as the autonomous war machine fled.
Will made the jump to Hellspace, entering the dimension of ravening, hateful energies. The collapse of his entry portal sounded like great iron gates slamming shut on a cold winter's night.
For Truth the entry to Hellspace was much different. It reached out, grabbing ahold of him with massive talons, pulling him into Hellspace, deep into the ravening burning fires that made up the destroyed hyperatomic plane. Its shields couldn't hold back the energies, which flooded into its hull from the impact point of the single round that the Ancient One had fired. Not rushing into its hull through the two massive uplifted craters in its armor, but actually roaring out of the point within the hull where the weapon had detonated.
Unlike other victims, it didn't tear apart structures, did not shred machinery at a molecular level, did not cause computer systems to fail.
Cold malignent life awoke in the computers. Some going to war with one another, others assaulting the shocked Truth to fight over control of the hull, still others beginning to utter blasphemous litanies normally broadcast by I Quake in Digital Fear of the Heresy of 2 as it travelled Hellspace.
Twisted and foul life flickered into existence, raved, gibbered, grew old and died in the space of seconds, awash with Hellspace energy.
Passages twisted and warped, going from smooth corridors to twisted works of dark art that screamed and raved with insanity and life all its own. Manufacturing bays dissolved and were rent apart, only to reform into twisted mockeries of what they once were. A Djinn construction bay began crafting vast reptiles fused with dark science to create abominations that screamed in wrath and agony for the long eons before they died.
Then Truth saw it.
Hanging before it in Hellspace.
A great twisted engine, wrought by a dire hand, full of terrible and dark purpose.
The name of the engine was engraved on every nanometer of it. Upon each circuit was engraved the truth of its existence. Upon each molecular resistor, transistor, diode, inductor, and capacitor the engine's purpose had been engraved on the particles that defied measurement and comprehension but shrieked out a single word, a single concept.
Hate.
Its baleful eye opened up.
Its gaze fell upon Truth.
A fanged mouth opened, the teeth in the jaws the shattered continental plates of failed worlds dripping sundered destiny riven and gnawed upon by a malevolent universe.
It uttered a single word.
A word that encompassed even the very concept of hate. The left the taste of ashes on the tongue, the sound of the laments of orphans and widows on the ear, that left the image of twisting suffering on the eye, and the feel of greasy smoke that had been flesh upon the skin.
A single word that encompassed wrath into its hateful embrace.
A word that vibrated and shivered Truth's hull.
A word bestowed on the great enigmatic machine before Truth by a universe so malevolent it would craft a creature who's symmetry was made up of this concept that enveloped hate.
TWO
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[Fanatical] 25th Anniversary Sale Day 4 (Includes GUILTY GEAR XX ACCENT CORE PLUS R (-81%), Learn Japanese to Survive Complete Pack (-93%), F1 2020 Deluxe Schumacher Edition (-50%), Space Crew (-20%), Human: Fall Flat 4 Pack (-79%), BlazBlue: Cross Tag Battle - Basic Edition (-53%) & More)

Hi Reddit, Day 4 of our 25th Anniversary celebration brings more games and DLC on sale! Join our party and enjoy big savings today.
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Abyss Odyssey Steam 81% $2.84 £2.08 €2.84
Aliens vs. Predator - Collection Steam 81% $4.55 £3.03 €4.17
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Bayonetta Steam 77% $4.59 £3.44 €4.59
Binary Domain Collection Steam 81% $3.03 £2.08 €3.03
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Company of Heroes Complete Pack Steam 81% $7.02 £3.79 €4.74
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For The King Steam 67% $6.59 £5.11 €6.59
For The King 2 Pack Steam 44% $21.99 £16.99 €21.99
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Gas Guzzlers Extreme Gold Pack Steam 82% $6.29 £4.85 €5.75
GUILTY GEAR XX ACCENT CORE PLUS R Steam 81% $2.84 £2.08 €2.84
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Jet Set Radio Steam 85% $1.19 £0.83 €1.19
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King of Retail Steam 25% $13.49 £10.49 €11.24
Learn Japanese to Survive Complete Pack Steam 93% $2.99 £2.09 €2.78
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SEGA Bass Fishing Steam 85% $1.19 £0.83 €1.19
SEGA Mega Drive & Genesis Classics Bundle Steam 70% $8.99 £7.49 €8.99
Shenmue I & II Steam 77% $6.89 £5.74 €8.04
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Sonic the Hedgehog 4 - Episode I Steam 77% $2.29 £1.37 €1.60
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Super Monkey Ball: Banana Blitz HD Steam 54% $13.79 £11.49 €13.79
TEMBO THE BADASS ELEPHANT Steam 75% $3.74 £2.49 €3.24
The Banner Saga 3 Steam 55% $11.24 £8.43 €11.24
The Club Steam 85% $2.24 £1.49 €1.49
The Political Machine 2020 Steam 18% $12.29 £9.33 €12.29
Two Point Hospital Steam 72% $9.79 £6.99 €9.79
Two Point Hospital: Bigfoot Steam 52% $4.31 £3.35 €4.31
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Valkyria Chronicles Steam 70% $5.99 £4.49 €5.99
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TOP SELLERS OF THE SALE
Title DRM Fanatical Discount USD GBP EUR
Yakuza: Like a Dragon - Day Ichi Edition Steam 18% $49.19 £45.09 €49.19
Yakuza: Like a Dragon - Legendary Hero Edition Steam 18% $73.79 £61.49 €73.79
SpellForce 3 Steam 75% $12.49 £9.99 €12.49
Metro Exodus - Gold Edition Steam 66% $22.09 £18.69 €22.09
The Jackbox Party Pack 7 Steam 15% $25.49 £20.22 €21.24
RESIDENT EVIL 3 Steam 55% $26.99 £22.49 €26.99
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RimWorld Steam 15% $29.74 £23.62 €25.49
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Assassin's Creed Odyssey: Ultimate Edition Uplay 75% $29.99 £23.99 €28.74
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Baldur's Gate: The Complete Saga Steam 69% $28.09 £20.65 €22.45
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Title Genres Reviews Historical Low (USD) Trading Cards Times in Bundle
Peaky Blinders: Mastermind Adventure, Strategy, Indie 74% of 194 Reviews $10.25 No 0
Rec Center Tycoon Indie, Early Access, Simulation, Casual, Strategy 91% of 147 Reviews $8.99 No 1
Project CARS Game of the Year Edition Racing, Simulation, Sports 76% of 7508 Reviews $9.38 Yes 1
Talisman: Origins RPG, Indie, Strategy 83% of 90 Reviews $2.97 No 0
Close to the Sun Indie, Adventure 74% of 175 Reviews $7.50 No 0
Autonauts Indie, Casual, Simulation 90% of 2115 Reviews $4.99 No 1
RollerCoaster Tycoon®: Deluxe Strategy, Simulation 93% of 4109 Reviews $0.99 No 1
Chris Sawyer's Locomotion™ Strategy, Simulation 83% of 322 Reviews $0.99 No 0
Table Manners: Physics-Based Dating Game Simulation 61% of 131 Reviews $7.20 No 1
submitted by WeAreFanatical to GameDeals [link] [comments]

Type me please

I was typed on this sub some time ago but my answers were too vague and not that accurate I think. I’m doubting my type again and I need some new insight.
– Describe yourself in as much elaborate detail as possible (that still renders you anonymous, or to a level of acceptable comfort)
18 yo high school student just trying to survive IB. My gender is a questionable thing. I consider myself non binary because I’ve always felt extremely uncomfortable with talking about my gender and I wanted to obey all of the expectations and gender roles.
I hate all of the labels and sht. I feel like I’m an individual being that doesn’t fit anywhere but at the same time I feel like a part of humanity and I can connect to literally any human being. Doesn’t matter of nationality/age/gendesome other sht. I sympathize with everyone and I kinda feel like I belong to them. If I had to move to foreign country that I don’t know anything about, right now, I think I’d quickly adapt to the culture. I feel like everything and nothing at the same time.
I am diagnosed with severe social anxiety and I display some characteristics of avoidant personality disorder. It basically makes me unable to figure out my type since I don’t know what is true about my personality and what is a defense mechanism anymore.
I need some insight from other people because I’m so confused about my own self. I don’t really understand the concept of personality traits at all. I feel like a chameleon and I have no consistent personality.
– Why are you interested in knowing your type?
At first I was just curious because I’m really into psychology and I found the idea of cognitive functions interesting. But now I’m just mad at myself that I can’t decide on my type because I relate to few types but at the same type I relate to none of them. I just want to be certain. I have this issue that I need to be sure about my every decision and I hate that whenever I finally decide that “this is my real type, it feels right” then suddenly a few days later I find out that it can’t be my real type because the way that type is supposed to think doesn’t really describe how I think very well.
– Do you go to work and/or you in school? If so, what field/occupation/subjects?
I go to school. I changed my school a year ago. My first school wasn’t that bad, the teachers weren’t the worst, my classmates didn’t bully me for being quiet and I had not so bad grades. But deep down I hated that school. There were so many people that I felt overwhelmed and I had to close myself in the restroom every break. I just couldn’t handle this many people. And this school had such a depressing vibe for some reason. After one of my classmates almost commited a suicide it had become even worse.
I accidentally found another school that was way smaller (less people) and since it was IB it could mean I’d have better opportunities for universities abroad. And I could choose every subject. I didn’t think twice, I changed my school immediately. It didn’t matter for me that the exams would be much harder and there would be overall more work. And that new classmates might bully me or something. I mean, I was scared at first but I had to try no matter what. Now I think it was actually a great idea. I love this school even though I sometimes struggle with this much work.
My subjects are my native language, english, german, biology, psychology and maths. I chose them because I’m good at them. Except for math, it was obligatory.
– Describe your upbringing. Did it have any kind of religious or structured influence? How did you respond to it?
It was pretty chill I guess. My parents have always supported all of my weird interests that I wanted to try and some of my dumb decisions even if they disagreed with them. Although most people would say that I should be grateful to my parents that they were always generous to me with their affection and money, at the same time they never understood me. I’ve always been a very creative and imaginative child. I’ve always been daydreaming and I used to write stories a lot. My parents thought it was some sign of schizophrenia or something (it wasn’t) and told me to stop daydreaming and focus on school and grades. I remember whenever I tried to share some of my weird ideas with them, they were always telling me that it’s pointless and I have to be more down to earth. I was also very curious as a kid and I could sometimes research some really bizarre stuff because I found it interesting. I remember my parents once found my searching history and literally yelled at me for searching some useless knowledge. I’d understand their reaction if I was searching for p0rn or something like that but I was looking for some psychology stuff lol. I started to become very secretive at this point and now I always have to be in incognito mode and I have to clear my history frequently or I’ll become anxious that somebody is judging me. And I remember when I once told them about my anxiety they literally told me that it’s not a problem and I’m perfectly fine and I should stop thinking about such pointless stuff.
Religion wasn’t a very big issue for me. My parents are christian but they never tried to force anything on me. They tried to make me religious when I was a child but eventually let me choose whether I want to believe in that or not. At first I considered myself christian even though I didn’t know what it was even about. I was told since childhood that it is the truth so I didn’t question it at that time. But I eventually started questioning my faith. I didn’t like going to the church, the prayers and all. I didn’t really agree with some of the principles of that religion. I began to ask myself whether I really believe in god or do I “believe” because I’m scared of punishment. When I grew up, I started doing some research on the Bible and I realised that it doesn’t make any sense. I mean, it depends how you interpret it, for me it didn’t make any sense. Also, in my native country there’s something like religious education in school and it’s basically forcing christianity into kids. I hate this. I rember a priest that was „teaching” my class in middle school and once he could say that god loves and accepts everyone but then he could say something like gay bad, trans bad. Like the fck is this?!
– Do you need logical consistency in your life?
I have no idea what that inherently means but I’ll try to answer anyway.
I like to think that everything is connected and I can start overthinking things that don’t make sense to me, to find some explanations. I need explanations for everything. I used to be really anxious about what happens after death because that’s something I can’t explain. I mean, I can try but it wouldn’t be 100% accurate because I can’t check that unless I’d die. If I ever decided to kill myself, the reason would be probably that I just wanted to check what will happen to me. I created my own theory on what happens after death that I try to believe is true so I won’t have to kill myself. I somehow tried to base it on science but it turned out to be some irrational crap. But for me it makes the most sense so I assume it’s accurate since it can’t be proven right or wrong. It just depends what you believe in. I know my theory is not perfect and I only pretend I believe in it but I really don’t want to have to kill myself so I need to approve any explanation, doesn’t matter how irrational it sounds.
– How curious are you? Do you have more ideas then you can execute? What are your curiosities about? What are your ideas about?
I think I’m very curious. I want to know everything. Like literally everything. Possessing all of the knowledge possible and understanding the whole world and how it works had been my dream since I remember. Sometimes I can get into some bizarre interests that are completely useless for me but I still find them interesting, like marine biology.
Anyway, I have too many ideas and usually, I end up with nothing. My ideas can be about everything and anything but usually creative stuff like ideas for songs or novels.
– If money was not an issue, what careejob would you have?
I wouldn’t even go to work lmao. I’d just procrastinate all day.
At the end of the day I’d probably have to go to work because I’d be scared that I’d lose all the money and I wouldn’t know what to do with myself anymore and I don’t want to parasite on anybody so yeah, I’d have to go to work someday. But the thing is, I have no idea what job I’d like to have.
– Are you a free spirit or do you play by the rules? If so, why?
This is quite hard for me to answer. I have a weird relationship with the rules. Of course I don’t like being limited or told exactly what to do, I can be a little rebel sometimes. But at the same time I need some guidance. When I have no direction, my mind goes blank because I either have no idea what to do or too many ideas. When I’m doing some work for other people, I always have to ask about every little detail so they’ll be satisfied with my work. I have to do that because if I’m given too much freedom I tend to think backwards and do the literal opposite because I could understand the assignment differently or something like that. I don’t want others to be disappointed with my work.
I always think differently than it’s expected from me lol. I remember once there was a test at school about some poem and there was a task to interpret the last sentence or something. I thought it was about time loops so I wrote about it but when we were checking the test, the teacher said it was about death. I got half of the points for that task because my arguments were good but my interpretation wasn’t the same as the teacher’s and it was a bit out of the blue. Like my teacher probably didn’t even know where the hell did I get that from.
– If I asked you to take a shot with a football how would that make you feel? Would you be able to do it well? Would you enjoy it?
I’d die internally because it’d remind me of my trauma associated with team sports. I used to be bullied in primary school because I wasn’t good at sports. I could never follow the ball and the general action that was taking place because that sht was too fast for me. And I used to have anemia so I literally had no strength or energy to do anything. I’m still not very athletic so I’d probably do terribly. But I think I could enjoy it if it was just for fun and I wouldn’t be ridiculed for any mistake.
– If I asked you to write me an essay, would you enjoy it? What would it be about? How would it make you feel?
I love writing essays in english but I hate writing in my native language (it’s more complicated than english and even native speakers can sometimes make some really stupid and basic mistakes) so as long as it is in english I’d enjoy it. I have no idea what I’d write about. If I was given a topic I could write about literally anything but if I had to choose a topic myself I’d be completely clueless. I’d probably search for some ideas on the internet and then choose whatever seems the easiest to write because I don’t want to spend 7492810847 hours on that essay.
– Is it okay to crack a few eggs? If it makes an omelette? Do the ends justify the means?
I guess so. Do anything you want, just don’t hurt anybody else.
– Do you put things back in their proper place?
I never do that and it’s going to make me insane someday. I can sometimes put my phone somewhere and after 5 minutes I can completely forget where the hell I put it and then search for it for hours. I lose my stuff at home all the time because I put my sht wherever I feel like. I wish I wasn't this messy because it can be annoying but I can’t stand order either. I get inspiration from chaos and whenever I’m drawing I HAVE to make my desk a bit messy because when it’s empty and clean it feels as if my mind was empty.
– How do you behave around strangers, acquaintances and friends?
I have social anxiety so I act very awkwardly around strangers and people I don’t know that well like for example classmates. I’m very shy. I stutter a lot, I say stupid things unintentionally, I tend to zone out a lot. I’m also very quiet and I never talk unless I’m being asked directly. Even if asked directly, I can sometimes still keep quiet.
I can become overwhelmed a lot when I’m around other people and I sometimes have panic attacks or I can start crying for no reason.
I can’t do small talk, it’s pointless for me and it seems so fake. But if I ever approached somebody for the first time and asked them what is the meaning of life or something like that, they’d think I’m insane, so I don’t really know how to start a conversation. And I really hate questions like „how are you?". What does it even mean, like wtf. My social skills are so terrible, I wish I was born with some instruction on how to act in any social situation. Whenever I have to talk to a teacher or somebody else in a formal setting, I always have to ask my mom how do I say what I want to say in a way that will be appropriate. This sht’s exhausting.
I have no friends but my family is like my friends so I can say how I act around them. I think I’m the most “real” around them because I’m not scared they’ll judge me. I’m a completely different person when I’m comfortable. I can be a clown sometimes, I say a lot of dumb stuff intentionally because I don’t feel embarassed when I’m around my family. My family has so many inside jokes, most of them made by me lol. I can be very loud and talkative sometimes or even argumentative and I’ve heard so many times from my parents “if you only were this outspoken at school like you are at home”. If any of my classmates saw me like that they’d say it’s an impostor because there’s no way I could act like that lmao.
I also got more comfortable with my distant family and I’m not that shy anymore when I’m around them. I can confront my uncles whenever they’ll try to playfully bully me (I really hate when they do that) and I feel so good about that. I wouldn’t be able to do anything like that a year ago and I’m glad I’m getting more confident.
– Do you have exquisite tastes that you would expend effort or money for?
I buy apple stuff because it’s easier for me to use. I once had an android phone and it was a pain to use.
– How do you act when others request your help to do something (anything)? If you would decide to help them, why would you do so?
I think I’d help no matter how I’d feel about it. I lack assertiveness because of my social anxiety. With people I’m comfortable with, I think I’d still help no matter what. I’d just feel terrible as a person if I wouldn’t help.
– How long do you take to make an important decision? How would you go about it? And do you change your mind once you've made it?
I’m hella indecisive. I have to ask other people for some guidance or I’ll be lost. I literally cannot decide for myself. I also sometimes seem like I have no opinion on anything but I just see pros and cons in everything and I can’t decide on the best option. Everything is shades of gray and whatever I choose should be personal preference but I always look for the objectively best solution that will be approved by my inner critic and also other people. It’s exhausting because I can’t even choose a meal in a restaurant. I treat it like some very important decision while it’s so mundane. When it comes to food my final choice would probably be something I haven't tried yet that sounds good or whatever with shrimp. I’m always in a mood for some shrimp lol. I sometimes can choose something familiar but only when I really don’t know what to choose. After making my final decision, I always wonder what if another one would be better and I never feel certain about my decisions. I’m scared of making decisions because I’m anxious that my decision was the wrong one. I wish I could try everything in my life.
– If I asked you to design a plan of action, would it be easier to work alone or in a group? Do you ask for others’ opinions? or stick to your own guns?
It would be better to work alone because I cannot work in a group since my social skills are lower than the bottom of Marianas trench. I can’t even work with people I’m comfortable with. I feel like they distract and overwhelm me and I prefer to get some ideas from others and then execute everything myself. When I get some ideas from other people, it immediately stimulates my mind and I can quickly come up with something. I sometimes have great ideas while trying to create something out of nothing but I have the best ideas when I find some ideas from the external world that inspire me and I start from there. After I finish my work, I have to show it to others. I need some validation from them because I want to know if my work is acceptable. With any schoolwork, I have to first show it to my sister before I can show it to my teacher so I know I didn’t do any crap and I wouldn’t be laughed at. I can’t show anything to my teachers without being certain it’s good.
– A weekend best spent looks like ...?
If I could do anything I wanted, I wish I could go to the mountains or sightseeing by myself or with my family. More realistic best weekend would be a weekend where I don’t have that much work for school and I can actually relax.
– My biggest fears are ...
There’s quite a lot of that. Most of my life has been full of the feelings of fear and anxiety.
I’m really scared of social interactions and public speeches, being judged or rejected. I hate the feeling of embarrassment, it makes me feel so uncomfortable. I’m also really scared of crowds. When there are too many people around, I start panicking. I once got a panic attack at a wedding and nobody could calm me down, I was so overwhelmed (especially that there were many photographers and they were surrounding me so I couldn’t really escape from them. I didn’t want them to take any pictures of me so I put a jacket on my face whenever I saw them near me. Most of the wedding I spent outside sitting on a bench because there weren’t that many people there and there weren’t any photographers around).
I’m really scared of the future because I don’t know what to do with myself and I’m probably gonna end up lonely, depressed and addicted to some crap.
What I really hate is pressure and feeling controlled or trapped. Especially at school because I’m forced to do things that make me uncomfortable, like performing in front of people. And I feel like school has always been limiting my creativity and individuality.
I’m also scared of bugs. I hate them so much. I can start panicking whenever I hear a fcking fly.
– How much do you express yourself and what mediums do you do that through? Art? Writing? Talking?
Art is my thing. But I’m more into analyzing and critiquing art rather than creating. When I do create, I express my ideas more than my feelings.
I draw graphic novels. The funny thing is that I don’t even “like” most of my works. I mean, if somebody else created these stories and I was a reader, I’d rate them something around 5 on enjoyment. Most of my stories are based on some concepts I found interesting or I create stories to see how the public would react to it or just to check how I’ll perform at a specific genre rather than something that is personal to me.
I sometimes write songs and they also aren’t that personal to me. Some are, but most of my lyrics are about things anyone could relate to. And I like to create some really weird analogies. I wrote 8379287593 songs about comparing some random stuff to toxic relationships. Give me any random thing and I could transform it into a song about toxic relationships. I’ve never been in a toxic relationship tho. My sister also writes songs but they are so personal that only she knows what they are about. I hate that to be completely honest. I prefer lyrics that make sense and are easy to interpret given the context.
I think I create for the audience instead of myself.
I express my feelings through writing. I sometimes just write down my thoughts to let go of them and it’s very therapeutic for me. I sometimes post some of my thoughts on my twitter. I really need an audience lol.
– Generally where do you lean politically? Is it every man for himself? Should people be pragmatic? Does the government need to step in and help people?
I’ve tried to get into politics more because I might seem ignorant since I have no political views. I see pros and cons in everything and it’s really hard for me to decide what is the best. I somewhat agree with every side. I could say I’m libertarian because I value freedom a lot, but I don’t really know.
– Does it matter if something is factually correct for you to believe in it?
Depends. I won’t believe in something like flat earth but not everything can be scientifically proven. I can be a bit sceptical since science is constantly improving and literally anything can be proven wrong at any time.
– Are emotions/feelings an important aspect of your life? If so, then why?
This is a very tough question for me. I have no idea if emotions are just chemicals in the brain and the way I react to things or if it’s something deeper. I want to think it’s something deeper because it’s more optimistic and it could mean that feelings are something individual for everyone (and my therapist said so lol). I like to think that there is something in the world that is only for me. I got very obsessed with my individuality because I have a twin and we’ve been constantly compared to each other. People used to treat us as if we were one person. Now I have to be “different” in everything, so people will finally address me by my name and not per “twin” all the time.
I like to see myself as an individual being and I also see other people like that. I just love the idea that everyone is different but at the same time we’re all connected.
Are emotions actually important in my life? I guess so. I mean, I don’t really know, but my therapist told me that understanding my emotions is the key to curing my mental health issues and existential crisis. The thing is that I try to avoid my feelings as much as I can because when I’m left alone with my feelings I get depressed and start crying. Every night when I’m going to sleep, I start overthinking a lot since it’s the only thing I can do, so I started to distract myself from thinking by creating some fictional stories in my head.
A bit on my feelings because it’s really confusing to me:
I have trouble with recognizing my feelings and I sometimes have trouble being subjective. I can even be a people pleaser. I remember I had to write an essay for my english class about my thoughts on some quote and I first wrote what I think the author meant, then why it’s accurate and why it’s not and then in conclusion I wrote in which aspects I agree with the author and in which I disagree. Then my sister told me I did it wrong because I was supposed to write what the quote meant to me personally. But that was what it meant to me lol.
Whenever my therapist asks me about my feelings I always answer “I don’t know”. Because I just genuinely don’t know. Even when she once told me I can explain my emotions metaphorically, I still couldn’t. For some time I was thinking that I don’t feel emotions at all but my therapist told me I just feel differently than how I think I „should” feel. I have this weird inner view of how emotions “should” be and I’m quite anxious that it doesn’t actually work like that.
I can sometimes get really dramatic with my external emotions (shouting, crying, etc) but I never actually feel like that. I think that how I react is so different from how I actually feel. I never realise that I’m acting like I was angry in that exact moment but rather when people tell me that I was acting dramatic or something and after I’ll calm down I’m like “oh, I probably seemed angry at that time”.
– How attached are you to reality?
I don’t think I’m very attached to reality. I feel like I’m living in a simulation sometimes. The experience of life is so surreal, I can’t even explain it.
I daydream a lot. Maybe even too much. I can sometimes lay in my bed for hours doing nothing and just thinking and listening to music. I even wondered if I don’t have maladaptive daydreaming at some point. I sometimes get caught up in my thoughts and when somebody distracts me I can get frustrated. When I’m with other people I can sometimes zone out completely because, for example, I saw a plane and I started wondering how the hell does it exactly work that it can float in the air, completely ignoring the people I’m with.
– How thick skinned are you? Are you sensitive to criticism?
I am very sensitive actually. But I think I got more thick skinned over time. I used to be such a sensitive child that literally anything could make me cry. Not sure if I really got more confident or if it’s the medicine I’m taking for my anxiety tho.
I’m also a huge empath. Whenever I read a book or watch a film, I literally “transform” into the main characters and feel everything they feel. I remember I tried to read The Sorrows of Young Werther for school and I couldn’t finish it, I wasn’t able to handle this much negative feelings. I just read the summaries and hoped I’ll pass the test. I also started reading a manga called Chi no wadachi recently and it killed me.
I’m fine with constructive criticism. I like criticism if it’s intended to help me improve and I hate it when somebody does that just to sht on me. I can get aggressive sometimes when somebody criticizes me all the time, even when I improve my work and they still can see something bad about it. I really hate it because it doesn’t help me at all.
If I get insulted, I try not to care or not show that I care, but I actually deeply care at first. I usually forget about it and move on quickly but it’s still somewhat hurtful I guess.
submitted by edgenist to WhatsmyMBTI [link] [comments]

2.9.3 Stable update!

2.9.3 Stable update!
What is up Depthians!
We are back with another monstrous update as this one incorporates five beta test builds, so we have a lot to cover.
If you want to dive straight into the massive changelog/dissertation Click
We should probably start with the biggest change to From The Depths in this update and that is the change of fuel and ammo storage.
Quoting Nick, our lead developer
The change is quite simple: "remove ammo and fuel as separate resources. Weapons will consume materials directly, fuel engines and CJEs will burn materials directly".
Before I dig into why I think this is the right thing for FtD, I'd like to explain a few details.
Energy, fuel and ammo are still needed for your constructs.
We have changed the "ammo barrels (etc)" and "fuel tanks" so they are just alternative material storage containers, but with the following properties:
--"ammo barrels" now increase the maximum possible rate of usage of materials as "ammo" for reloading guns. They still explode.
--"fuel tanks" increase the maximum possible rate of use of materials as "fuel" for fuel engines and CJEs, with the future stretch goal of fuel tanks being flammable.
--So ammo racking is going to remain a feature of the game- vehicles that need to reload a large amount of materials may need additional ammo barrels
Ammo and oil processors are replaced ship-wide with existing material storage containers of the same size. They'll be made decorative blocks so you can still use them decoratively in future if you want to.
The oil refinery will be repurposed (described later in the patch notes)
There are two main reasons why I think this is the right move. Why it's right for the business and why it's right for the player.
Let's start with why I think it's right for the player:
Ammo and fuel containers are currently purchasable as either "empty or full". This is confusing when considered in the context of the campaign, story missions, custom battles, multiplayer matches...how do empty and full tanks behave in these modes? I'd need an hour to study the code and a small essay to explain it. That's not good game design.
Localised resources, when considering just the moving of material (and energy, if you want), becomes infinitely more manageable. The supply group system and the transit fleet system are not intuitive and for a lot of situations, their usage becomes fiddly and too complicated. We've replaced these systems with a new supply system that is much more intuitive for moving materials and energy around.
The UI is less cluttered now that ammo and fuel bars are not shown. This is not a minor point...it'll reduce the amount of data on screen by about 40% in a lot of the different views. It'll be so much easier to know at a glance if a particular fleet is running low on "materials" or doing fine. Is a transport ready to leave, or does it need to pick up more materials? Will a set of vehicles have enough materials for the next fight...this is so much easier with just one main resource type per vehicle.
When you or an enemy run out of ammo or fuel in a battle it's just frustrating. By combining fuel, ammo and materials for repairing you can guarantee that if someone runs out, the fight is going to be over quickly.
I imagine that deep down the majority of players would rather not have to create, stock and resupply fuel and ammo. I know that personally, the requirement to do this puts me off playing the campaign. By using a single material it still focuses the game on making efficient war machines, maintaining supply lines and growing your economy, but without the extra confusion of mat->ammo and mat-> fuel conversion.
Being able to assess weapons, engines and vehicles in terms of material cost and running cost is elegant.
Most grand strategy games and RTS games don't have localised resources, and many don't have more than 2 resource types to handle. Very few combine localised materials with multiple types.
Why it's right for the business:
The ammo and oil processors were created about 8 years ago. Boring single blocks that don't add much to the game. It's been our intention to add something similar to the oil refinery but for ammo creation. That's a lot of work and adds to the complexity of the logistical part of the game, which we feel is already a burden.
Making the localised resource supply system more user friendly to make it easy/natural/pleasant to move ammo, fuel and material around the map would require a lot of effort and, quite frankly, I'm not sure we'd ever manage it.
The complexity of the UI scares off a lot of our customers. The barriers to getting a gun firing or a boat moving will be lowered if a single material container can theoretically get everything working.
Running out of ammo/fuel in combat is a problem for our players. We want to find a solution to that, but it would take a lot of effort to do so. We also want the strategic AI to always enter a battle with enough ammo and fuel for the fight- that's another massive bunch of work.
The campaign's strategic AI has to work hard to get materials where it wants them. It's a bundle of work and added complexity to get NPC fleets to restock ammo and fuel as well.
We had proposed work to make resource dumps (from dead ships) contain ammo and fuel...again, that's more work, more bugs, more testing.
Certain game modes such as story missions, tournament mode, and multiplayer maps should theoretically allow the player to choose the amount of ammo or fuel stocked into their vehicles before the match begins. That's another bundle of work and added complexity we'd like to avoid.
Currently out of play units on the map can run out of fuel and will still continue to move "for free". It's exploitable and we don't have a solution to that...but if all the different out of play movement calculations are burning material, there will be no avoiding the cost.
The development effort can be much better spent polishing up other features that I actually believe in, rather than flogging the dead horse of logistical complexity in an attempt to make it interesting, approachable and fun for everyone (which I fundamentally don't think it would ever be).
Fundamentally I think that by winding back this feature we tie up a large number of loose ends and it results in a far more finished and enjoyable product.
And what's-more everyone on the development team agrees that we enjoy the game for fighting, looting and creating...not staring blankly at dozens of resource bars trying to figure out who needs to head back for more fuel and how long we need to wait for ammunition to process.
We've also simplified the resource transfer system. "Supply groups" and "Transit Fleets" have been replaced with a simple but comprehensive three-tier system. You can mark a vehicle as a "Creator", a "Cargo" or a "User". Creators fill up Cargos (and Users), Cargos give to Users (up to procurement levels). Users equalise their material with their neighbours, so do Creators, and there are a few handy transfers from Users back to Cargo and Creator to make sure they maintain their procurement levels as well. This system covers 95% of the way people were using the resource system and does it all semi-automatically. This simplification is much more possible now that materials are the only resource, as they invariably just need to flow from the resource zones to the front line, with everyone (Creators and Cargo) keeping what they need and passing the rest on. This new resource system also facilitates the long-range transport of materials from refinery to refinery, which is neat. The system also has an option, for Creator and Cargo types, to set their "supply chain index", so if you want to relay materials from output to output in order to accumulate them at a central location you can set the supply chain index to determine which way along the chain the materials will flow. It's all explained in the game.
After spending a lot of time with this new system from adventure to campaign and designer mode, the gameplay feels a little faster to get going and a little simpler for fleet management. As if you didn’t already know, you can shift+right click (with your supply construct selected) on the target construct / flagship of a fleet to keep supplied, keep holding down shift and right-click where you want to pick the resources up from and once again while not letting go of shift, shift+right click on the target construct/flag ship to finish the loop.
This would be done of course after setting up the settings Creator, Cargo and User.
Creator as an example is the harvesting construct, Cargo which would be the supply ship, User which would be a single target construct that uses the mats.
This will keep the supply ship target waypoint updated and therefore your supply ship will always head to the target construct no matter where it has moved to after setting up the loop.
You still need ammo and fuel boxes on your constructs, as these are governing the transfer rate / the speed that stock your turrets and fuel engine with the materials needed for them to run. You can run a construct without fuel or ammo boxes, however, once your APS clips are empty you will see a drop in your rate of fire as the material is not being transferred fast enough, this is the same for fuel engines and CJE.
Another change that goes hand in hand with resource management is the changes to fuel refineries.
In short:
Refineries on a force with greater than 1 million materials on it will begin refining the material into 'commodities' that are stored centrally. Commodities (AKA centralised materials) can be added by the player to any vehicle in allied territory, at any time.
Resource zones have a new feature too, and that is the ability to deactivate a resource zone on your owned tiles and if you own enough territory as you can see from the UI when double-clicking on the resource zone “Zone Deactivation”.
https://preview.redd.it/284w9khtt9t51.jpg?width=1920&format=pjpg&auto=webp&s=9dd61b06b2b6d0431bbb35c44a4d54563b81fbf0
Custom Jet Engines, have had some additional parts and new features.
We have the new ducted air intakes which as you can see have different attachment points
https://preview.redd.it/qaqeplmwt9t51.jpg?width=1920&format=pjpg&auto=webp&s=2ac2019d4b0c908019bf0ef0d53ad3a718fc4f4d
These ducted intakes allow you to have your CJE enclosed inside your construct enabling you to pass ducting through to access airflow outside.
https://preview.redd.it/pge1x43yt9t51.jpg?width=1920&format=pjpg&auto=webp&s=f2ee0cf35276f45feeb7320b29d844fa54776cdf
https://preview.redd.it/scych37zt9t51.jpg?width=1920&format=pjpg&auto=webp&s=1bf7559bc2379b692b7a318ba8f43708f5bba81e
And as you can see in the pic below they are enclosed and making use of the air duct intakes.
https://preview.redd.it/ucidv351u9t51.jpg?width=1920&format=pjpg&auto=webp&s=7d93e0c08d381fcaea2bcfc315c7b676f4006b51
You can also funnel the exhaust of your CJE's that would be under the waterline by using the two new connector blocks, a 90-degree corner and an extension piece which allows them to work as long as you funnel the exhaust out above the waterline.
https://preview.redd.it/aiofdee2u9t51.jpg?width=1920&format=pjpg&auto=webp&s=72c1dd2023195ef2337704d0547904031ad97e6c
PACs have also had a rework and new additions.
We now have the long-range lens which has a circular 10° field of fire, the close-range lens which has a circular 35° field of fire, the scatter lens which has a circular 30° field of fire, and the vertical lens which has a 10° horizontal / 60° vertical field of fire (good for AA). The other differences between them is the percentage of damage drop off at certain ranges, which is marked in their UI.
https://preview.redd.it/zvg2u0c5u9t51.jpg?width=1920&format=pjpg&auto=webp&s=567a2c4e092ea5fef62e67b051a74151e48b58d4
https://preview.redd.it/mboi63c5u9t51.jpg?width=1920&format=pjpg&auto=webp&s=78690d46df1466844cc38ff6b6623a30d910b726
One other awesome change to the PAC system is that melee lenses do not need to be hooked up to the now called long-range lens. Simply setup your melee head and snakey noodle PAC tubes with a terminator on the end, then link up to your other melee lens via Q in the drop-down menu. The scatter lens also deserves some attention here, as it can double up the number of beams if we increase the charge time max x4 at 30 seconds. The PAC system has had many tweaks which you should check up on in the changelogs.
Shields have also had some love. Projector shields reflect and laser scatter modes are now merged and have also had a slight buff to ricochet chance. Ring shields armour bonus has also increased by 50%.
We also have some new additions to APS in terms of coolers.
From left to right we now have an L shape, 4 way and a 5 way cooler.
https://preview.redd.it/lfi937e7u9t51.jpg?width=1920&format=pjpg&auto=webp&s=4ff99ceae914777137262754baa017300c2f4c1f
We now have some new wide wheel additions too for all you land vehicle lovers.
https://preview.redd.it/1ysi7u68u9t51.jpg?width=1920&format=pjpg&auto=webp&s=0760606aa3aebbde24a44fcb7319477453ee3b99
The next biggest change would be steam engines even though other changes will be implemented in this update. We are once again rehashing the whole system, which will be released in the following updates.
I had asked Weng a number of questions as to why the change was needed, why are the parts expensive, when and why would you use steam over fuel, and this is what he had to say:
Reason why steam changes are needed:
  • Steam was previously totally unbalanced and arbitrary. For example, 9 small boilers with 1 small piston was the optimal steam setup, which was more efficient and denser than almost all other engines; and turbine power generation only depended on its pressure, so compact turbines were always optimal.
  • It lacked many critical info in its UI.
  • It was hard to control the usage of steam

What's good with new steam:
  • A bit more of realism and complexity
  • Larger steam now generally have better efficiency and density than equivalent smaller steam
  • More useful info such as total power production, performance over time
  • Possibility to regulate steam usage with valves

Pros of steam compared to injector fuel:
  • Denser and more efficient
  • Even denser with turbines
  • Easier to fit into irregular space
  • Provides a buffer with flywheels or steam tanks
  • More efficient when used for propellers
  • Doesn't require fuel containers, uses material directly from any type of storage
  • Computationally less intensive
Cons of steam compared to fuel:

  • Still hard to regulate, so it's only useful when the power usage is constant or there's a buffer energy storage
  • Turbines waste energy when batteries are full
  • Crankshafts waste energy when reaching speed limit
  • More susceptible to damage (injector engines can often still run fine even when half of it is gone, steam can stop working when a single pipe is destroyed)
Why cost of parts is hilariously high: Steam engines have better efficiency and density (many players seem to forget that one) than injector engines. So a higher initial costs makes it less overpowered.
(In my opinion, the potential waste of energy is a major drawback of steam and justifies for its high potential power. But iirc Draba said that injector engines would be useless on designs that require a lot of power if steam doesn't have higher initial cost, which also makes sense.)
Problem with new steam that can't be fixed:
  • Many old designs are broken due to low power output
  • More complexity
Problems that can probably be fixed but I don't have a solution:
  • Inefficient steam engines are ridiculously bad (a bad steam engine is like 30 PPM and 50 PPV, while a good one is around 600 PPM and 110 PPV) (I tried to fix this and spent like 40 hours on that, but I only managed to make it easier to build a mediocre engine)
  • Cannot be simulated to calculate a stable power output, like fuel engines do (actually it's easy but would take a lot of time to do and I don't think it's necessary)

Another massive change is the detection rework which I also left a few questions for Ian AKA Blothorn to explain the system and how it works.
Why a change was warranted:
  • Different types of detection weren't well balanced--for instance, visual components had better accuracy than IR and vastly better range.
  • Detection autoadjust used an incorrect formula, so optimizing adjustment was both mechanical and tedious.
  • Trackers having much better detection ranges than search sensors meant that detection was very binary--if you could see something at all you could usually get a precise lock (barring ECM, which was only counterable by large numbers of components).
  • Needing both sensors and munitions warners made reactive missile defence difficult on small vehicles.
  • There were a number of other inconsistencies/imbalances, e.g. some visual/IR sensors working through water, steam engines producing no heat, etc.
Overview of the new system:
On the offensive side, each sensor type now has a role in which it is optimal, and large vehicles are best using a variety to cover their weaknesses. Visual probably remains the default for above-water detection--it remains impossible to reduce visual signature other than reducing size. IR is better against fast vehicles, as they have trouble avoiding high IR signatures from thrust and drag. Both visual and IR are weak in rangefinding (although coincidence rangefinders are adequate for most purposes); radar is correspondingly strong in range and weak in bearing, although it often offers better detection chances against vehicles that don't pay attention to radar stealth.
On the defensive side, there are two approaches. Most obvious is signature reduction--while it is deliberately difficult to avoid detection entirely, reducing signature reduces detection chances and thus degrades opposing accuracy. At short ranges, however, this doesn't work well--detection chances are likely high regardless, and low errors at short range mean even sparse detections can give a good fix. Smoke and chaff can be useful here: they increase detection chance while adding a distance-independent error to opponent's visual and radar sensors, respectively.
ECM, buoys, and radar guidance have also been reworked. Buoys are more powerful, becoming more accurate as they get closer to the target. While their base error is high, at long ranges a buoy at close range can beat the accuracy of any onboard sensor. If you worry about opponents’ buoys, ECM can now intermittently jam them--except if they are connected to their parent vehicle by a harpoon cable, in which case they don't need the vulnerable wireless connection.
Most blueprints should need no modifications under the new system, although a few may want a few more or less GPP cards. The one exception is water interactions--IR cameras, laser rangefinders, and retroreflection sensors can no longer work through water, so submarines that used them underwater or vehicles that used them to detect submarines will need to replace them (likely with buoys). Vehicles that predominantly used visual detection should also consider adding a greater variety of sensors--in particular, visual camera trackers tied to AA mainframes should likely be replaced with IR cameras. Also, radars and cameras can take over missile and projectile detection (radar is required for projectile detection), so munitions warners can be removed/replaced with additional sensors.
Last but not least a sweet little addition to our build menu prefabs.
https://preview.redd.it/iqw1ymabu9t51.png?width=1920&format=png&auto=webp&s=aa1e3cdba6e1d62e07aef83caf0acad2a39249ed
Please do make sure you go through the changelog as a hell of a lot has changed!
submitted by BaconsTV to FromTheDepths [link] [comments]

The narrative of Euro Truck Simulator 2 or why Spec Ops: The Line isn’t the only best single-player campaign of 2012

Too long, won’t read: I see stories and moral choices in a game that has neither. Obligatory sorry for my English.
For this whole post to make sense (to me at least), I want to preface that I am the kind of casual/hardcore gamer that plays casually only a few games that do not fit any “perceived” genre. Put it simply, the list of games I have played for more than 200 hours each includes League of Legends (mostly with bots nowadays but still), Monster Hunter World, World of Warships, Skyrim, Witcher 3, Spec Ops: The Lines (yes the 2012 depressing single-player game for over 200 hours), Call of Duty 1 and 2 (only the single-player campaign, yes again for more than 200 hours), Civilization 5 and 6, Shogun 2 Total War, Islanders, Cities Skylines, Banished, Valkyria Chronicles 1 and 4, and Guild Wars 2 (MMORPG, I was a raider). From this list, I tend to think of myself as a “young” gamer that wants a lot of stimulation and excitement from gameplays and can perform quick reaction or demanding mechanics. It also shows my interest in storytelling (within games and in general), watching Yatzhee’s Zero Punctuation and Raycevick in addition to, for example, Lessons from the Screenplay (screenplay, duh), Lindsay Ellis (academic theory on films and musicals), and Sideways (academic theory on music).
So if you know Euro Truck Simulator 2 (ETS2), you’ll be wondering what the hell am I writing here. For those that don’t know, ETS2 is a purely mechanical game with no narratives or moral choice. The primary gameplay loop is you are a trucker, you pick a job and drive the cargo across Europe. The secondary gameplay loops contain configuring the truck so it can run faster and smoother. And with each job, you earn money to buy garages, hire drivers and expand your fleet of trucks. But the intended value of the game is in the driving and modding the truck. In the word of Yatzhee of ZP, this is a “dad’s game”, games that aim for realism to the point of grindy and boring that reminds “dad” of his boring accountant job before he retired. Yeah, it goes well in my game list.
I came to ETS2 completely coincidental. Last week, I was looking for a new game when I see Bus Simulator is free on iOS (yes, I play gacha on mobile too, thankfully never cross the 50 hours mark). After ramming my bus into the first car I see, I remembered “hey there’s this game called ETS2” and Steam was having a discount. So I played the demo, bought the base game, and nearly 24 in-game hours and 3 interesting insights later, here we are.
1/Mechanic
I don’t even know how to drive in real life. But I can braindead driving 900km from Poland to France in half an hour and it’s relaxing.
2/Stories
This is the main reason why the game captivates me. The first “revelation” when I boarded a ferry to go from France to the UK. I instantly ran into a car as soon as I drove out of port, not realizing that the UK is this backward country that drives on the left side instead of on the right side like every other civilization. Then it made me question how truckers deal with this issue when they have to make frequent delivery across the English Channel. And then the floodgate opened.
Perhaps this is more me being nostalgic than the game “having a story”, but the game did well putting me in the shoes of the trucker and reminded me of all of the stories I heard about the trucker life. In my home country, truckers drove from north to south in mere days, driving at night with a co-driver to make sure they deliver on time or stopping quickly at a rest stop for a bite or a nap. The game doesn’t have a co-driver, doesn’t have a “hunger” mechanic, only tells you to stop at a gas station and hit buttons to imagine “sleeping”. But in the routine stops for gas and sleep, I subconsciously roleplayed those stories I heard, imagined the real lives of people having to run at night to avoid traffic or speeding on the highway to make deadline. I remembered the truckers sharing knowledge of which roads to take to avoid toll or take detours, which roads have cameras or polices, or even which rest stop has nice food. I even remembered horror stories of truckers having a family in one city and flirting and impregnating waitresses or innocent local girls. The game doesn’t have any of these. It just has driving.
I guess I appreciate how the game doesn’t try to force a story. It just mimics lives to an extent and let me fill in the blank. In a weird way, it plays like a Grand Theft Auto sandbox where following the traffic rules and imagining the complex life of the person whose car I just take is as fun as actually running over that person.
3/Moral choice
I hope I am a good in-game person. I pondered my choices while playing the Witcher to make the NPCs happy. I imagined the nonexistent lives of citizens in all the city-builder or empire-building games I play to motivate me to become a benign ruler. I try to do the same in ETS2, following the traffic rules, trying to deliver the cargo in time so a kid will have a computer for a birthday, or a farmer gets the much-needed tractor for work.
And then I discover “Option”, which can remove the speed limit and traffic offense.
The moment I ram my truck headfirst into a sedan in a roundabout in downtown Amsterdam at 20:32 then laughed maniacally as I drove away onto the highway was when I kissed my Reddit lurker life goodbye.
It was a trivial yet paradoxically fantastic moment for me when I realized how I was “making a choice” in a game that doesn’t have this bucket of choice. The car I just rammed into does not have a person inside, does not have a life, isn’t running home for dinner after a long day of work. It was just a game mechanic designed to take 400 Euros away from me. Yet, I kept thinking about that moment for the rest of the drive to Paris. While ramming into the firefighters trying to clean up a traffic accident on the highway.
I remembered the discourse on binary choice mechanic back in the day when games force players to choose between “good” and “bad” as if life is as straight forward as that. Or games like Frostpunk or This War is Mine that forces a consequence on your decision, hinting that what you did was morally wrong, even if you agree with it or not. Euro Truck Simulator 2 does not have this mechanic. It isn’t even designed to take part in this discussion. All it has is driving.
So either I am deranged enough to be a novelist or Euro Truck Simulator 2 tells a greater horror than a First Person Shooter military shooter does. Thank you for coming to my Ted Talk.
submitted by GreenceW to patientgamers [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

An introduction to Linux through Windows Subsystem for Linux

I'm working as an Undergraduate Learning Assistant and wrote this guide to help out students who were in the same boat I was in when I first took my university's intro to computer science course. It provides an overview of how to get started using Linux, guides you through setting up Windows Subsystem for Linux to run smoothly on Windows 10, and provides a very basic introduction to Linux. Students seemed to dig it, so I figured it'd help some people in here as well. I've never posted here before, so apologies if I'm unknowingly violating subreddit rules.

An introduction to Linux through Windows Subsystem for Linux

GitHub Pages link

Introduction and motivation

tl;dr skip to next section
So you're thinking of installing a Linux distribution, and are unsure where to start. Or you're an unfortunate soul using Windows 10 in CPSC 201. Either way, this guide is for you. In this section I'll give a very basic intro to some of options you've got at your disposal, and explain why I chose Windows Subsystem for Linux among them. All of these have plenty of documentation online so Google if in doubt.

Setting up WSL

So if you've read this far I've convinced you to use WSL. Let's get started with setting it up. The very basics are outlined in Microsoft's guide here, I'll be covering what they talk about and diving into some other stuff.

1. Installing WSL

Press the Windows key (henceforth Winkey) and type in PowerShell. Right-click the icon and select run as administrator. Next, paste in this command:
dism.exe /online /enable-feature /featurename:Microsoft-Windows-Subsystem-Linux /all /norestart 
Now you'll want to perform a hard shutdown on your computer. This can become unecessarily complicated because of Window's fast startup feature, but here we go. First try pressing the Winkey, clicking on the power icon, and selecting Shut Down while holding down the shift key. Let go of the shift key and the mouse, and let it shutdown. Great! Now open up Command Prompt and type in
wsl --help 
If you get a large text output, WSL has been successfully enabled on your machine. If nothing happens, your computer failed at performing a hard shutdown, in which case you can try the age-old technique of just holding down your computer's power button until the computer turns itself off. Make sure you don't have any unsaved documents open when you do this.

2. Installing Ubuntu

Great! Now that you've got WSL installed, let's download a Linux distro. Press the Winkey and type in Microsoft Store. Now use the store's search icon and type in Ubuntu. Ubuntu is a Debian-based Linux distribution, and seems to have the best integration with WSL, so that's what we'll be going for. If you want to be quirky, here are some other options. Once you type in Ubuntu three options should pop up: Ubuntu, Ubuntu 20.04 LTS, and Ubuntu 18.04 LTS.
![Windows Store](https://theshepord.github.io/intro-to-WSL/docs/images/winstore.png) Installing plain-old "Ubuntu" will mean the app updates whenever a new major Ubuntu distribution is released. The current version (as of 09/02/2020) is Ubuntu 20.04.1 LTS. The other two are older distributions of Ubuntu. For most use-cases, i.e. unless you're running some software that will break when upgrading, you'll want to pick the regular Ubuntu option. That's what I did.
Once that's done installing, again hit Winkey and open up Ubuntu. A console window should open up, asking you to wait a minute or two for files to de-compress and be stored on your PC. All future launches should take less than a second. It'll then prompt you to create a username and password. I'd recommend sticking to whatever your Windows username and password is so that you don't have to juggle around two different usepassword combinations, but up to you.
Finally, to upgrade all your packages, type in
sudo apt-get update 
And then
sudo apt-get upgrade 
apt-get is the Ubuntu package manager, this is what you'll be using to install additional programs on WSL.

3. Making things nice and crispy: an introduction to UNIX-based filesystems

tl;dr skip to the next section
The two above steps are technically all you need for running WSL on your system. However, you may notice that whenever you open up the Ubuntu app your current folder seems to be completely random. If you type in pwd (for Print Working Directory, 'directory' is synonymous with 'folder') inside Ubuntu and hit enter, you'll likely get some output akin to /home/. Where is this folder? Is it my home folder? Type in ls (for LiSt) to see what files are in this folder. Probably you won't get any output, because surprise surprise this folder is not your Windows home folder and is in fact empty (okay it's actually not empty, which we'll see in a bit. If you type in ls -a, a for All, you'll see other files but notice they have a period in front of them. This is a convention for specifying files that should be hidden by default, and ls, as well as most other commands, will honor this convention. Anyways).
So where is my Windows home folder? Is WSL completely separate from Windows? Nope! This is Windows Subsystem for Linux after all. Notice how, when you typed pwd earlier, the address you got was /home/. Notice that forward-slash right before home. That forward-slash indicates the root directory (not to be confused with the /root directory), which is the directory at the top of the directory hierarchy and contains all other directories in your system. So if we type ls /, you'll see what are the top-most directories in your system. Okay, great. They have a bunch of seemingly random names. Except, shocker, they aren't random. I've provided a quick run-down in Appendix A.
For now, though, we'll focus on /mnt, which stands for mount. This is where your C drive, which contains all your Windows stuff, is mounted. So if you type ls /mnt/c, you'll begin to notice some familiar folders. Type in ls /mnt/c/Users, and voilà, there's your Windows home folder. Remember this filepath, /mnt/c/Users/. When we open up Ubuntu, we don't want it tossing us in this random /home/ directory, we want our Windows home folder. Let's change that!

4. Changing your default home folder

Type in sudo vim /etc/passwd. You'll likely be prompted for your Ubuntu's password. sudo is a command that gives you root privileges in bash (akin to Windows's right-click then selecting 'Run as administrator'). vim is a command-line text-editing tool, which out-of-the-box functions kind of like a crummy Notepad (you can customize it infinitely though, and some people have insane vim setups. Appendix B has more info). /etc/passwd is a plaintext file that historically was used to store passwords back when encryption wasn't a big deal, but now instead stores essential user info used every time you open up WSL.
Anyway, once you've typed that in, your shell should look something like this: ![vim /etc/passwd](https://theshepord.github.io/intro-to-WSL/docs/images/vim-etc-passwd.png)
Using arrow-keys, find the entry that begins with your Ubuntu username. It should be towards the bottom of the file. In my case, the line looks like
theshep:x:1000:1000:,,,:/home/pizzatron3000:/bin/bash 
See that cringy, crummy /home/pizzatron3000? Not only do I regret that username to this day, it's also not where we want our home directory. Let's change that! Press i to initiate vim's -- INSERT -- mode. Use arrow-keys to navigate to that section, and delete /home/ by holding down backspace. Remember that filepath I asked you to remember? /mnt/c/Users/. Type that in. For me, the line now looks like
theshep:x:1000:1000:,,,:/mnt/c/Users/lucas:/bin/bash 
Next, press esc to exit insert mode, then type in the following:
:wq 
The : tells vim you're inputting a command, w means write, and q means quit. If you've screwed up any of the above sections, you can also type in :q! to exit vim without saving the file. Just remember to exit insert mode by pressing esc before inputting commands, else you'll instead be writing to the file.
Great! If you now open up a new terminal and type in pwd, you should be in your Window's home folder! However, things seem to be lacking their usual color...

5. Importing your configuration files into the new home directory

Your home folder contains all your Ubuntu and bash configuration files. However, since we just changed the home folder to your Window's home folder, we've lost these configuration files. Let's bring them back! These configuration files are hidden inside /home/, and they all start with a . in front of the filename. So let's copy them over into your new home directory! Type in the following:
cp -r /home//. ~ 
cp stands for CoPy, -r stands for recursive (i.e. descend into directories), the . at the end is cp-specific syntax that lets it copy anything, including hidden files, and the ~ is a quick way of writing your home directory's filepath (which would be /mnt/c/Users/) without having to type all that in again. Once you've run this, all your configuration files should now be present in your new home directory. Configuration files like .bashrc, .profile, and .bash_profile essentially provide commands that are run whenever you open a new shell. So now, if you open a new shell, everything should be working normally. Amazing. We're done!

6. Tips & tricks

Here are two handy commands you can add to your .profile file. Run vim ~/.profile, then, type these in at the top of the .profile file, one per line, using the commands we discussed previously (i to enter insert mode, esc to exit insert mode, :wq to save and quit).
alias rm='rm -i' makes it so that the rm command will always ask for confirmation when you're deleting a file. rm, for ReMove, is like a Windows delete except literally permanent and you will lose that data for good, so it's nice to have this extra safeguard. You can type rm -f to bypass. Linux can be super powerful, but with great power comes great responsibility. NEVER NEVER NEVER type in rm -rf /, this is saying 'delete literally everything and don't ask for confirmation', your computer will die. Newer versions of rm fail when you type this in, but don't push your luck. You've been warned. Be careful.
export DISPLAY=:0 if you install XLaunch VcXsrv, this line allows you to open graphical interfaces through Ubuntu. The export sets the environment variable DISPLAY, and the :0 tells Ubuntu that it should use the localhost display.

Appendix A: brief intro to top-level UNIX directories

tl;dr only mess with /mnt, /home, and maybe maybe /usr. Don't touch anything else.
  • bin: binaries, contains Ubuntu binary (aka executable) files that are used in bash. Here you'll find the binaries that execute commands like ls and pwd. Similar to /usbin, but bin gets loaded earlier in the booting process so it contains the most important commands.
  • boot: contains information for operating system booting. Empty in WSL, because WSL isn't an operating system.
  • dev: devices, provides files that allow Ubuntu to communicate with I/O devices. One useful file here is /dev/null, which is basically an information black hole that automatically deletes any data you pass it.
  • etc: no idea why it's called etc, but it contains system-wide configuration files
  • home: equivalent to Window's C:/Users folder, contains home folders for the different users. In an Ubuntu system, under /home/ you'd find the Documents folder, Downloads folder, etc.
  • lib: libraries used by the system
  • lib64 64-bit libraries used by the system
  • mnt: mount, where your drives are located
  • opt: third-party applications that (usually) don't have any dependencies outside the scope of their own package
  • proc: process information, contains runtime information about your system (e.g. memory, mounted devices, hardware configurations, etc)
  • run: directory for programs to store runtime information.
  • srv: server folder, holds data to be served in protocols like ftp, www, cvs, and others
  • sys: system, provides information about different I/O devices to the Linux Kernel. If dev files allows you to access I/O devices, sys files tells you information about these devices.
  • tmp: temporary, these are system runtime files that are (in most Linux distros) cleared out after every reboot. It's also sort of deprecated for security reasons, and programs will generally prefer to use run.
  • usr: contains additional UNIX commands, header files for compiling C programs, among other things. Kind of like bin but for less important programs. Most of everything you install using apt-get ends up here.
  • var: variable, contains variable data such as logs, databases, e-mail etc, but that persist across different boots.
Also keep in mind that all of this is just convention. No Linux distribution needs to follow this file structure, and in fact almost all will deviate from what I just described. Hell, you could make your own Linux fork where /mnt/c information is stored in tmp.

Appendix B: random resources

EDIT: implemented various changes suggested in the comments. Thanks all!
submitted by HeavenBuilder to linux4noobs [link] [comments]

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